D3D9-Beta25_2-for-Rev65 problem with 3D stereoscopic view
Hi. Coming back after long absence since my minor involvement in Jarmo's (et al.) "microtexture" initiative, I upgraded to Orbiter2016BetaR65 (build 161124) + D3D9-Beta25_2-for-Rev65 + Hi-Res texture pack on a Windows10Pro-64bit machine with DirectX12, NVidia GTX1080, and Asus VG248QE at 120Hz 3DVision with 1920x1080 pixels (or 3 * VG248QE / 2 * GTX1080 / 5850x1080 pixels).
Problem:
I cannot run Orbiter_ng in stereoscopic-3D anymore, neither in True or "normal" Full Screen mode. Otherwise, Orbiter_ng is running fine, without crashes.
Steps taken to analyze:
1) The D3D9 log with "verbose" output (and the Orbiter log) does not show any faults on startup, aside from a [Not Compiled With nVidia API] note.
2) When running other stereo-3D applications like NVidia's 3D Vision Photo Viewer, or Microsoft FSX flight simulator, stereo-3D is displayed correctly even when the apps run immediately after exiting Orbiter_ng.
3) Rebooting does not change Orbiter_ng's failure on stereo-3D.
4) Disabling all modules except D3D9 won't bring up stereo-3D either.
5) An additional installation of the non-beta Orbiter2016 (build160828) with D3D9Client2016 R1 shows the same problem (a [Not Compiled With nVidia API] note is contained in that D3D9 log as well).
6) In all cases described, the display monitors report running at 120 Hz with Orbiter_ng as essential for NVidia's stereo-3D.
7) GDI compatibility mode does not change Orbiter_ng's failure on stereo-3D.
8) DXDIAG does not report any installation faults.
I'd appreciate any hints on how to further analyze the cause of this stereo-3D failure.
Thanks in advance - Rob