New Release D3D9Client Development

gattispilot

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2016:
not sure about this
000000.000: Module FLEXNOUACS.dll ........ [Build 240327, API 160828] D3D9: ERROR: Large surface created Handle=0x15D8BAC8 (9889560,9889588) 000000.000: Module LTV.dll ............... [Build 240204, API 160828]

I get a CTD
 

gattispilot

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It is my FLEX. how to tell which texture is causing it.

So I loaded each mesh as a vessel and no error. But load the whole vessel and get that error.


Why this:
D3D9: ERROR: Base Object 0x6A3A62B8 = 'Alcantara' not cataloged
D3D9: ERROR: Base Object 0x6A3A6640 = 'Al Anbar' not cataloged
D3D9: ERROR: Base Object 0x6A3A69C8 = 'Baikonur' not cataloged
D3D9: ERROR: Base Object 0x6A3A3BE0 = 'Barent Sea' not cataloged

D3D9: ERROR: Configuration file not found for object 0x6A39EE30
D3D9: ERROR: Configuration file not found for object 0x6A39EE30
 
Last edited:

jarmonik

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Why this:
D3D9: ERROR: Base Object 0x6A3A62B8 = 'Alcantara' not cataloged
D3D9: ERROR: Base Object 0x6A3A6640 = 'Al Anbar' not cataloged
D3D9: ERROR: Base Object 0x6A3A69C8 = 'Baikonur' not cataloged
D3D9: ERROR: Base Object 0x6A3A3BE0 = 'Barent Sea' not cataloged
D3D9: ERROR: Configuration file not found for object 0x6A39EE30
D3D9: ERROR: Configuration file not found for object 0x6A39EE30
I don't remember the story behind those errors but you can ignore them. I will try to solve it during the coming API cleanup.
 

DaveS

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The moon isn't visible in front of the sun during an eclipse (this is of tomorrow's eclipse as seen from San Antonio, Texas):
 

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jarmonik

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The moon isn't visible in front of the sun during an eclipse (this is of tomorrow's eclipse as seen from San Antonio, Texas):
Viewing an eclipse within an atmosphere is not yet supported. Currently eclipses can be viewed only from space.
 

Jordan

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@jarmonik Example, we have a texture for a panel and a texture for a button and the button texture is blitted into the panel texture using oapiBlt, but at the same time we have an emission texture for this panel texture and we also have an emission texture for this button texture, is it possible, if not can it be implemented, so that the emission texture from the button is blitted into the emission texture for the panel?


Explan.jpg
 

GLS

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Font question: in D3D9 are all chars printed? My custom font has symbols located in positions usually assigned to "non-printing" chars, and they are not showing up. GDI shows them without problems. I'm using a D3D9 for Orbiter 2016 and still haven't tested in the new Orbiter...
 
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