misha.physics
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- Dec 22, 2021
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Nothing special. Just downloaded the v240310 build, set a path to Orbiter 2016/Texture directory for "PlanetTexDir" in Orbiter_NG.cfg, and set Orbiter options on Launchpad (Video and others). No other addons at all.Was there anything special you did to make this appear, settings-wise.
The ground is just displayed flat when camera is approaching it at low altitude.
It happens both for the linear and cubic interpolation for the surface elevation settings on the Launchpad.
When the surface elevation is dissable (checkbox is unchecked) then all terrain is flat and there's not any black gaps, so everything is fine.
I've deleted the path for "PlanetTexDir" and copied Moon textures into /Textures/Moon/Archive from Orbiter 2016 and the flat problem remains.
One more observation: for example, the ground in Cape Canaveral is flat at closer distance of the camera, if we zoom out then the ground becomes elevated (we know this), but the runway area is elevated too (after zoom ut), so the runway doesn't remain flat as it should be, so the flat settings for the runway don't work and therefore DG is immersed into runway textures.