Hello Hurricane, it seems that we are in the same boat, trying to make addons without c++ my thread is the VTOHL one. People have been very helpful. Hope their input helps!
~Daniel :)
Thank you for the compliment, this was actually a long term project on 3ds max that I imported to anim8tor. If I built is solely in anim8tor, how would I include the windows, texture?
That is what I was considering, the fore section actually being a command module and the aft to be left after complete separation. If there was a way, that I could include a winged design in a separate folder or something...
Probably get it into Orbiter to assure that it works and familiarize myself with the basics after I complete the tweaking and such texture it as a final mesh. Also, how would I include different objects grouped together such as CBDs and other mobile parts?
Hello :tiphat:
I have a goal to create a VTOHL or capsule type multistage spacecraft for orbiter. I am able to model these meshes in 3ds max and anim8tor. Attached is a concept mesh of the design. For the HL type I could add wings or for the Orion type capsule I could make the aft area...
I want to create my own addon of a mars landing with an Ares rocket. The thing is, I have no idea what is involved with this endeavor. If it helps, I have 3ds Max so I can create meshes. I would really appreciate any help as I am new to all of this and would like to embrace the idea of the...