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Hello everybody,
just like the thread title says, this question is about finding out what kind of changes in Orbiter and rendering clients would be necessary to support proper ellipsoid planets, like the WGS84 reference for Earth. One possible component that could need work might be how the surface bases are mapped. Also, do we stay at geocentric coordinates only or to we add functions for geographic coordinates into Orbiters API? (Its not THAT hard to perform the transformation in add-ons, though)
I find it a bit disturbing to see a perfectly spherical Jupiter, when in the real world, you just need a binocular to see Jupiter is not a sphere at all.
The first goal is to find out, how much effort this really is and then if others agree on the need for it. And in a second phase, have a plan how to do a contribution to Orbiter for it.
just like the thread title says, this question is about finding out what kind of changes in Orbiter and rendering clients would be necessary to support proper ellipsoid planets, like the WGS84 reference for Earth. One possible component that could need work might be how the surface bases are mapped. Also, do we stay at geocentric coordinates only or to we add functions for geographic coordinates into Orbiters API? (Its not THAT hard to perform the transformation in add-ons, though)
I find it a bit disturbing to see a perfectly spherical Jupiter, when in the real world, you just need a binocular to see Jupiter is not a sphere at all.
The first goal is to find out, how much effort this really is and then if others agree on the need for it. And in a second phase, have a plan how to do a contribution to Orbiter for it.