Owenmck
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  • Maybe these include the exterior (/config/Base) Not sure. Yeah, I can send you the scenario file as well.

    ; === List of generic textures ===
    BEGIN_TEXTURES
    Fcd01
    Fcd02
    Fcd03
    Fcd04
    Fcd05
    Fcd06
    Fcd07
    Fcd08
    Fcd09
    Fcd10
    Fcd11
    Fcd12
    Fcd13
    Fcd15
    Fcd15_n
    Fcd17
    Fcd17_n
    Fcd18
    Fcd18_n
    Fcd19
    Fcd19_n
    Fcd20
    Fcd20_n
    Roof01
    Roof02
    Wall01
    Door01
    Lpad01
    Lpad02
    Lpad02a
    Taxiway1
    Taxiway2
    Monorail
    Hangrail
    Solpanel
    Runway2
    Ball
    Cape17
    Cape18
    Cape19
    Cape20
    Cape21
    Cape22
    Cape23
    mark1
    mark2
    mark3
    mark4
    mark5
    mark6
    mark7
    mark8
    mark9
    mark10
    mark11
    mark12
    mark13
    mark14
    mark15
    STSEdwrun1
    STSRoof03
    HBlockX
    HBlockY
    HPanel
    HPanel_d1
    HPanel_d2
    HPanel_d3
    HPanel_d4
    HPanel_d5
    HPanel_d6
    HRoof
    HSide1
    HSide2
    HSpot
    HTower
    HTower1
    HTower2
    Hwall
    Fcd01
    Fcd02
    Fcd03
    Fcd04
    Fcd05
    Fcd06
    Fcd07
    Fcd08
    Fcd09
    Fcd10
    Fcd11
    Fcd12
    Fcd13
    Roof01
    Roof02
    Wall01
    Door01
    Lpad01
    Lpad02
    Lpad02a
    Taxiway1
    Taxiway2
    Monorail
    Hangrail
    Solpanel
    Runway2
    Ball
    Cape17
    Cape18
    Cape19
    Cape20
    Cape21
    Cape22
    Cape23
    Add these sections to your /config/Base.cfg file:


    ; === Generic surface base resources

    ; === List of generic object meshes ===
    BEGIN_MESHES
    XR_Facility\XR_Facility_Top
    XR_Facility\XR_Facility_Inner_Top
    XR_Facility\XR_Facility_Inner_Wall
    XR_Facility\XR_Facility_Floor
    XR_Facility\XR_Facility_Exit
    XR_Facility\XR_Facility_Inner_Bits
    XR_Facility\XR_Facility_Inner_Bits2
    XR_Facility\XR_Facility_Tank01
    XR_Facility\XR_Facility_Tank02
    XR_Facility\XR_Facility_FanH
    END_MESHES

    ; === List of generic textures ===
    BEGIN_TEXTURES
    XR_Facility\XR_Base_Top
    XR_Facility\XR5_Base_InnerTop
    XR_Facility\XR_Base_Inner
    XR_Facility\XR_Base_Floor
    XR_Facility\PB2exit
    XR_Facility\XR_Base_Inner_Bits
    XR_Facility\XR_Base_Inner_Bits2
    XR_Facility\XR_Facility_TankL01
    XR_Facility\XR_Facility_TankL02
    XR_Facility\XR_Fan_Houseing
    END_TEXTURES

    So glad you are enjoying the add-ons :thumbup:
    Hi Owenmck.
    The base in the screenshot on the add-on page is my creation by editing the scenario file for the moon base UMMU 2.0 Demo.


    Add this section to your /scenario file:


    XR_Hanger_001:XR_Facility
    STATUS Landed Moon
    POS 33.4173809 5.1248577
    HEADING 60.00
    AFCMODE 7
    NAVFREQ 0 0
    XPDR 0
    BRIDGE 3 0.5184
    TROLLEY 2 0.0989
    SPREADERROTATION 3 0.9995
    SPREADER 2 0.0000
    DOORSFRONT 1 1.0000
    DOORSTOP 1 1.0000
    DOORSBACK 1 1.0000
    POPUPDATA 1 1
    HANGERLIGHTS 1
    HANGER_FAN 1
    External_Lights 1
    CraneSpeedModeMODE 2
    CRANEROTATIONMODE 1
    SPREADERSIZE 0 0.0000
    END
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