Latest version of my mesh converter. Will convert .3ds format into Orbiter native .msh format.
All material properties are properly imported.
Vertices normals are 'inteligently' computed for both smooth&sharp edges.
Vertices are smoothed or rearanged whenever the mesh is not 'well-behaved'.
Transparent objects automatically put at the end of the mesh as required.
Animation info is put into a .txt file, making easier to define animations via custom .dll.
Two sided materials are supported.
Supports the upcomming Shadow feature.
Short manual included as .PDF
v2.1 Some animation-key chunks fixed. Major memory leak fixed.