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  1. dbeachy1

    C++ Question Very strange behaviour / memory???

    There is a link in the post I linked that details that: The post talks about VS 2008 and 2010, but the process is the same in newer VS versions as well.
  2. dbeachy1

    C++ Question Very strange behaviour / memory???

    The underlying issue is that there is a bug somewhere in your C++ code that initializes / writes to those values: some code is writing outside the bounds of the variables defined there. One very effective way to track down memory overwrite bugs like this is to enable Visual Studio's heap checks...
  3. dbeachy1

    Question What games are you playing?

    Still just leveling my first character, but it's a lot of fun so far. :)
  4. dbeachy1

    orbiter-mods.com - announcing development of open source mods repo

    As was said in the DM conversation, it is fine to scrape metadata and search and display it in a read-only site; i.e., to display the repository add-ons and link to them on O-F. What is against TOS is to scrape metadata in order to show O-F Addons alongside add-ons uploaded to your site or other...
  5. dbeachy1

    orbiter-mods.com - announcing development of open source mods repo

    Let's take this private with the rest of the staff, as we're talking past each other here. EDIT: I started a group conversation with all involved. We can sort out the details there.
  6. dbeachy1

    orbiter-mods.com - announcing development of open source mods repo

    This will not be possible, unless you intend to do it manually for each author via some private message on O-F, as the forum's authentication is not exposed via an API, and it would not be practical to do so. We would likely need to use something like Okta token authentication, and the forum is...
  7. dbeachy1

    orbiter-mods.com - announcing development of open source mods repo

    Add-on authors are of course free to upload their add-ons anywhere they wish. The issue here is whether a given repository (i.e., the site to which those addons are uploaded) also lists those newly uploaded addons alongside the add-on entries it scraped from the Addons Repository on the forum...
  8. dbeachy1

    orbiter-mods.com - announcing development of open source mods repo

    One of the reasons is that you dragged what was a private discussion started via @Xyon's direct message to you into your public thread here rather than discuss the matter further with the O-F Staff. Private messages, whether from staff or not, are just that, private, and posting them in a public...
  9. dbeachy1

    orbiter-mods.com - announcing development of open source mods repo

    FWIW, here is the search page for the new addon repository here on the forum:
  10. dbeachy1

    News State of Orbiter Forum, Orbit Hangar Mods

    That is correct, https://alteaaerospace.com and https://www.alteaaerospace.com are fine. Those pages in question must be linking to the obsolete-for-15-years-now "dougsorbiterpage.com", which was only used for a year or so back in 2005-2006. I didn't create any of those entries on OrbiterHangar...
  11. dbeachy1

    Advanced Question Help with Static Libraries (.lib) and classes

    Another possible approach if you don't have dynamic_cast checks enabled in your build settings is to simply check the vessel's class name before you cast it; e.g., you could do this in the loop above: const OBJHANDLE hVesselHandle = oapiGetVesselByIndex(i); const VESSEL *pVessel =...
  12. dbeachy1

    Problem Orbiter crashing after second start

    As a workaround, you could switch your Orbiter Shutdown Mode to "Respawn Orbiter process", which will exit orbiter.exe immediately and restart it every time you exit Orbiter. This is often faster than the "De-allocate memory and display launchpad dialog" option as well.
  13. dbeachy1

    Guide: Orbiter development in Visual Studio 2019

    Well, the "best" way is subjective and varies by what a given developer prefers. :) In this case, it comes down to whether you want to build XRSound as part of the Orbiter CMake project or if you'd rather build XRSound separately via its Visual Studio solution.
  14. dbeachy1

    Question XRSound play music in space

    There are two ways to do it. The easiest way is to just copy your MP3 file (or files, if you want multiple songs to play) into your $ORBITER_ROOT\XRSound\Default\Music folder and then delete or move the default Solar Serenity.ogg file out of that folder. That way, only your new MP3(s) will play...
  15. dbeachy1

    Announcement Changes for Political & Religious Topics - "The Basement"

    O-F Staff Note: due to the forum upgrade, the opt-in to the Basement is now on your Preferences page. Scroll down a little bit and look for this checkbox:
  16. dbeachy1

    General Question TASM Space-Shuttle Refurbish

    Spoken like some upper management the development teams I've been on has worked under all too often over the years, lol. In any case, best of luck on your project, @urbanjude!
  17. dbeachy1

    General Question TASM Space-Shuttle Refurbish

    Speaking as a software engineer by profession, four months is very little time to design, implement, and polish a brand-new project from the ground up, particularly when interfacing with custom hardware. The best thing I can suggest is playing around with Orbiter yourself and seeing if that can...
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