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  1. dbeachy1

    Resolved Orbiter Download Mirror 1 - Certificate has expired, Mirror 2&3 redirects to GoDaddy

    Hi, my DigitialOcean server doesn't have the free disk space to host large texture files. However, I'll let @Xyon know about the issues on the other mirrors. It looks like the orbiter.us domain expired.
  2. dbeachy1

    Important December 2021 Orbiter-Forum TOS Update

    Hello all, After extensive discussion among the forum staff, we have updated Clause 2 of Orbiter-Forum's Terms of Service to: Explicitly clarify the rules around posting demonstrably misleading information that may harm others (now labeled "Clause 2a"), and Rewrite the generic "leagalese"...
  3. dbeachy1

    Open source Orbiter (kind of) license question

    All the Orbiter SDK samples, including the DeltaGlider and its mesh and textures, were already released under the MIT license by Martin. i.e., I'm sure this was already sorted out before Martin released everything under the MIT license.
  4. dbeachy1

    General Question Transfering Orbiter 2016 to laptop

    You can just copy it to any 8 GB USB thumbdrive you can grab near many store checkouts for a dollar and transfer it with that. :) Or you can just use your laptop's WiFi to connect to your home network and copy the Orbiter files that way -- but you will need to mark your Windows drive on your...
  5. dbeachy1

    Installation Dumbest question in existence: How do i install add-ons (ships, scenery and more)

    The short answer is simply extract the add-on's .zip file into your Orbiter installation's top-level folder; e.g., C:\Orbiter. Beyond that, some add-ons require additional configuration steps, so you will need to check the add-on's readme file and/or instructions on its download page.
  6. dbeachy1

    Guide: Orbiter development in Visual Studio 2019

    See https://github.com/orbitersim/orbiter/tree/main/Sound/XRSound for details about how to configure and build XRSound via its VS 2019 solution file. XRSound is also built along with the Orbiter core if you enable that and configure irrKlang paths in Orbiter's CMake settings. And yes...
  7. dbeachy1

    XRSound Open-Source Development

    From what I can tell, these GenericVehicle vessels do not define any thrusters, and so XRSound by design ignores them since we don't want XRVessel sounds playing for UMMu astronaut "vessels", for example. (This is also why those vessels are not shown in the log file.) If you really want all the...
  8. dbeachy1

    XRSound Open-Source Development

    If XRSound is not creating log entries in the log file for your custom vessel, make sure that you enabled verbose logging by updating the XRSound.cfg file as per step 1 on pages 11-12 of the XRSound User Manual. If you do that, the log will show details for all vessels in the scenario. This code...
  9. dbeachy1

    XRSound Open-Source Development

    The 32-bit build of XRSound 3.0 should in theory work fine with Orbiter 2016, although I have not tested that. It will not be officially supported, however. As for your question, what does "No issues with Orbiter Sound" mean? The configuration files for XRSound are entirely different from...
  10. dbeachy1

    New Release D3D9Client Development

    BTW as a matter of best practice / compatibility, it's best to always install Orbiter to a normal folder that has write permissions, such as C:\Orbiter. Installing Orbiter to something like C:\Program Files\Orbiter will cause permission headaches, as files under C:\Program Files are supposed to...
  11. dbeachy1

    General Question Orbiter/CMake with Visual Studio 2019 16.11.2

    O-F Staff Note: discussion about compiling under Linux moved to a new, dedicated thread here. Please feel free to continue the discussion there.
  12. dbeachy1

    SDK Question API compatibility strategy?

    I respectfully disagree -- while I agree using 'const' can result in extra changes during development (e.g., the chain effect mentioned above), using const has helped me catch potential bugs as I develop, and it keeps me from accidentally modifying an object when I did not intend to. :) However...
  13. dbeachy1

    General Question Orbiter/CMake with Visual Studio 2019 16.11.2

    I upgraded to the very latest VS 2019 build (Version 16.11.2), which is one patch newer than the one that broke CMake for me, and it looks like it's working again! Here is what I did: Opened Orbiter folder in VS 2019. After Ninja finished reading the makefiles (and this was where the previous...
  14. dbeachy1

    XRSound Open-Source Development

    As it turns out, I just committed an enhancement last night for the upcoming XRSound 3.0 that adds six new sound modification calls, including these two: // Sets the playback speed of the sound with the specified ID. // Note: the sound must have already started playing via PlayWav for this to...
  15. dbeachy1

    Problem Delta Glider IV terrain elevation problem

    Welcome to Orbiter-Forum! :cheers: The DeltaGlider-IV is not compatible with Orbiter 2016, only with Orbiter 2010.
  16. dbeachy1

    XR Vessels Open-Source Development

    Hi all! I am pleased to announce that the XR vessels, with the exception of the XR2's mesh and textures, are now open-source under the GNU General Public License 3.0. The XR vessel version numbers have all been bumped to 2.0-beta-1 to 1) differentiate them from the current public releases, 2)...
  17. dbeachy1

    x64 Development

    ========== Rebuild All: 104 succeeded, 0 failed, 3 skipped ========== Looks good (and it was failing consistently for me before). Thanks for the quick fix! Pull request merged. (y)
  18. dbeachy1

    Problem XR2 XR5 CTD after loading save game

    The first thing I would do is test in a clean Orbiter 2016 installation with just the XR vessels and XRSound. If you can duplicate the CTD in that configuration, please paste the scenario file. Otherwise, you can continue testing by installing one additional add-on a time, testing each time...
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