There is too much variation between vessels to make the HUD done by the API. It's best done by each vessel to suit its own need. Since UACS is open source, you can use the HUD code from the Carrier for example and adjust it as necessary.
As for the crew meshes, use SetMeshVisibilityMode in...
New release: https://github.com/abdullah-radwan/UACS/releases/download/v1.0-prerelease3/v1.0.Pre-release.3.zip
It comes with changes and bug fixes, and an API setup walkthrough for vessels.
Pre-release 2 is here! It comes with proper polar navigation, a developer manual, and numerous changes and fixes.
Download link: https://github.com/abdullah-radwan/UACS/releases/download/v2-prerelease/Pre-release.2.zip
I am looking for feedback especially on the API.
Great! The next update will focus on the API and its documentation. I think we are 2-3 releases from a final release.
After the final release, I will work on implementing it in G42-200 Starliner and Deepstar vessels.
UACS Pre-release 1 is available now! Check out the new user manual!
Movements near the poles are still broken. It will be fixed in the next release.
Download link: https://github.com/abdullah-radwan/UACS/releases/download/v1-prerelease/Pre-release1.zip
Hello!
I am working on a massive update that will be released soon (next few days). I don't have enough time to write a developer manual, but it will come with a detailed user manual.
As for your issue, it will be fixed in the next update. Thanks for bringing it to my attention!
I worked really hard to make a super-customizable ground release algorithm. Now you can specify a ground release position, a column direction, a row direction, spaces between each row and column, and max column and row count. Works for both airlocks and cargo slots.
Thanks gattispilot for help! Yes, you shouldn't download UACS-master.zip as this file contains the source code and no compiled modules. Download AlphaX.zip instead.
Hi all! I just finished all of my exams yesterday, and I am back again.
Let me explain: Previously, only UACS cargoes could be considered breathable. In Alpha 5, all vessels can be considered breathable if they have an attachment point named UACS_B. This attachment point is only used to inform...
ShuttllePB is actually quite a complicated example as it demonstrates all UACS features. The API guide should make it a simple step-by-step process to support UACS in any vessel.
UACS is essentially oMMU + UCSO, although with major reforms. In other words, UCSO is deprecated and not needed...
The source code is already included, although not in the Orbitersdk\sample folder: https://github.com/abdullah-radwan/UACS/tree/master/Sources/Samples/ShuttlePB
I am planning on writing a full user and developer manual soon. By the time the final release is out, it should be very easy to...
I am planning on writing a full manual for both users and developers, stay tuned!
It's possible to add an infinite amount of airlocks. There are no limits. You can open and close the airlock as well.
For the base, you can define an attachment point in the base config file and the base will be...
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