I am releasing a test version of my new project: Trajectory Optimizer MFD.
Download from here:
https://www.mediafire.com/file/0kmkspw3ma9g0aq/TrajectoryOptimizer.zip/file
This is an internal mission planning tool designed to calculate optimal interplanetary transfers entirely within Orbiter...
---------------EDIT: THREAD IS CLOSED------------------------------
TEST VERSION ZIP FILE HAS BEEN REMOVED.
ADDON HAS BEEN RELEASED HERE:
https://www.orbiter-forum.com/resources/mediaplayermfd.5690/
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Hi everyone,
I'm...
This thread is no longer maintained by me, as the project evolved into a full Media Player MFD. Please see thread:
https://www.orbiter-forum.com/threads/orbiter-mediaplayermfd-open-for-testing.42714/
This is the test thread for VideoPlayerMFD.
It would be great if a few members of the...
dgatsoulis submitted a new addon:
Music Player MFD - an independent Music player MFD with visualizations and lyrics support.
Read more about this addon...
FlatAreaWizard is a tool designed to remove the guesswork from the terrain flattening feature that comes with the D3D9 client for Orbiter2016.
The tool doesn't flatten the terrain by itself, but provides a visual representation of the terrain to be flattened and then writes the relative...
I am writing an ascent autopilot for the XR2 in Lua, and I need a way to send key combinations to the Ravenstar. I tried v:send_bufferedkey, but it takes only one input (keycode).
I attempted using nested while loops but I only got one key pressed, not both at the same time:
goal = 0
while goal...
I am trying to implement keypress detection in lua.
I am creating a function in a dll with GetAsyncKeyState and I am accessing the function with package.loadlib.
keystate.dll
#include <Windows.h>
extern "C" __declspec(dllexport) bool IsKeyPressed(int virtualKeyCode)
{
return...
------------POST HAS BEEN EDITED--------FOLLOW INSTRUCTIONS AT THE END OF THIS POST OR GO TO POST #40 OF THIS THREAD-------------------------------
Merry Christmas to all the members of the Orbiter Forum community!
As a small token of appreciation, I'd like to gift you all the Arrow Freighter...
Hey everyone, I am having some difficulty figuring out the syntax for the following task.
I have an eva vessel, which I am deleting when it's close to a docking port and a key is pressed. Then I shift the focus to the vessel.
The code is this and it works ok so far.
void GVmmu::EndEVA()
{...
-------------------------------------EDIT---------------------------------------
1st stable version released. Please see post #7 in this thread for details
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2nd stable version released. See link at end of this post...
I am trying to get the name/title of an open mfd.
I can get the mode by oapiGetMFDMode and that works for the 10 built-in mfds because they are always in the same order but I am looking for a way to get the title of any MFD.
I looked at oapiGetMFDModeSpecEx but according to the API, it does the...
Hi there,
Recently blixel got back to making Orbiter videos, so I created a couple of challenges that I thought others would find interesting.
Here are the links to David's videos, explaining installation procedures (links for challenges scripts, scenarios etc in the video descriptions)...
In case you haven't seen any of these SC4 animations. here is the latest video:
Unfortunately my Orbiter allocated time wasn't enough to create a fully detailed tutorial.
What I can do, is give you an outline of the process and come back the soonest I have time, to include a more detailed...
With vessel deletion via oapi.del_vessel and vessel status manipulation via v_defset_status, one thing that's missing is vessel creation in lua.
I've been trying to add this function in the interpreter without much success.
I'd like it to work in a similar way that vessel creation works with...
Well the title says it all.
XRSound is great but I miss the ability to play whatever track I want from my music folder in Orbiter.
Can anyone make an MFD that allows you to do that?
-List the music tracks in th XRSound\Default\Music folder. (or any custom folder specified in a cfg file)...
Here is everything you need.
Prerequisites:
1.Orcus Patera
2. D3D9 client for Orbiter 2016
2. [Optional but highly recommended] Complete Mars High Resolution Texture Set. (Don't forget to read the installation instructions).
Unzip the attached file in your Orbiter2016 folder and run the...
In the pic below we have a suborbital trajectory, where one of the foci is set at the origin (0,0) and these are known: A (departure base), B (Apoapsis), C (target base) and the angle between them (from the origin). Is this information enough to determine the shape of the elliptical trajectory...
As a continuation from this challenge, I wanted to see whether an orbit around Europa can be achieved, using the exact same setup.
If you haven't visited that thread, this was the initial setup:
Now I am shifting the goalpost much further inside Jupiter's gravity well:
I also added a time...
This has been asked before, but I wanted to avoid necroposting.
I am trying to recompile the OrionIII (with some changes) from wo2001, but I am missing a "guidance" header file. At first I thought it was part of the CVEL sdk, but that doesn't seem to be the case.
I PMed sputnik a couple of...
I want to add a couple of functions to the LuaInterpreter.dll that suit my needs for a challenge I am creating.
Before adding anything to the source files, I tried to recompile the vanilla ones that come with Orbiter 2010 P1, to see if I have the development environment setup properly.
But I...
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