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Yes they are. 2 zip one is just the saucer and windows section with textures.
https://u.pcloud.link/publink/show?code=XZL41r5Zf0i3IUmUTShqc8Ynkt4tDyr8lavX
and this one has all of the textures,.......
https://u.pcloud.link/publink/show?code=XZiL1r5ZcuGmDcPaDxhDq6QFLKUY6bVbu9qX
Better. Need to adjust attachment. But she caught the booster.
So really the only issue the frost code. I think it is due to the fuel tank being deleted with the booster seps?
Something odd? is when I exit it ctds.
redid the tower and pad. She caught the booster. on the tower maybe add more concrete to the area?
Just need to figure out why the CTD when the booster separates. It has something to do with the fuel?
And I guess for the starship the frost should be based off the fuel tank.
Here I cut the saucer top into 4 parts. but the front edge is a mess.
I am afraid the only way to make this look good is to fix all the cuts,.....
which is going to take a lot of time. I might work on another project. If some one wants to clean up the files. I can send them.
@BrianJ
thanks. for that code. Something is wrong
the scaling works on the pad but once launch is is wrong. I can adjust the fuel in Vessel builder and it works.
But then I started to get a CTD when it separates?
If I set the animation at .5 it works no ctd.
CONFUSED
void...
Better. I am making each part an.obj and then exporting from Blender. One thing I am having to do manually is some textures do not get added at the end of the mesh?
Yes and a BIG NO
It is HUGH. But I can't get her to a mesh. IN anim8or it can't make to a mesh. I took a portion of it and loaded into blender. But no success yet.
@BrianJ Any idea on this.
double fuelmass1 = GetFuelMass();
FUELMASS = GetPropellantMass(hProp1);// main fuel
fuel_percent1 = int(100 * (fuelmass1) / (FUELMASS));//difference of ful tank versus current fuel
SetAnimation(anim_FROST, fuel_percent1);//animate frost level based off of...
Not sure why the frost doesn't animate. It should scale based on the fuel level. I can remove all fuel and it goes away and add fuel but no animation until full?
FUELMASS=GetPropellantMass(hProp1);
fuel_percent1 = int(100 * (GetFuelMass()) / (FUELMASS));
SetAnimation(anim_FROST...
So started on the Nebula. LOTS of texturing and mesh fixes. But very rough. Not sure about the colors of the front,....
It look they may be made is Poser which I don't have? It might be nice to see it in that then could rotate the view,......
Thanks. that worked. Now I need to look at the tower. And may the star ship.
It looks like the arm that fuels the star ship moves up and down?
Shorter catch arms. And the stand is different.
On the starship I am not seeing the fueling ports on my mesh.
And on the booster I need to figure...
Thanks. Yes I disabled attachment manager. And she gets close. But still NO attachment
As I understand the code. As the booster gets near the tower should attach the booster, right?
Starship:starshipvers3
STATUS Orbiting Earth
RPOS 5638094.689 3175182.224 -1143795.851
RVEL 3566.1219...
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