Turn the tower Catch Sequence on:So do the catch arms need to be in a certain position, and open/ close? for the booster to get caught
Focus BC_TOWER, press B.

Turn the tower Catch Sequence on:So do the catch arms need to be in a certain position, and open/ close? for the booster to get caught

FUELMASS=GetPropellantMass(hProp1); fuel_percent1 = int(100 * (GetFuelMass()) / (FUELMASS)); SetAnimation(anim_FROST, fuel_percent1);Any idea on this.
double current_fuel = GetPropellantMass(hProp1);
double max_fuel = GetPropellantMaxMass(hProp1);
double fuel_fraction = current_fuel/max_fuel;
SetAnimation(anim_FROST, fuel_fraction);
anim_FROST = CreateAnimation(0); static UINT frostGrp[1] = { 0 };//21,27,39,41,42,48,62,122,132,131 static MGROUP_SCALE FROST(2, frostGrp, 1, _V(0, 0, 11.84), _V(1, 1, 1500)); AddAnimationComponent(anim_FROST, 0, 1, &FROST); static UINT frost1Grp[1] = { 1 };//21,27,39,41,42,48,62,122,132,131 static MGROUP_SCALE FROST1(2, frost1Grp, 1, _V(0, 0, -31.3403), _V(1,1, 3500)); AddAnimationComponent(anim_FROST, 0, 1, &FROST1);hMStg2 = oapiLoadMeshGlobal("Starshipversion3/starshipvers3A"); SetMeshVisibilityMode(AddMesh(hMStg2, &STG1STG2_OFF),MESHVIS_ALWAYS); hMhull = oapiLoadMeshGlobal("Starshipversion3/booster19"); SetMeshVisibilityMode(AddMesh(hMhull, &STG1_OFF),MESHVIS_ALWAYS); HMFROST = oapiLoadMeshGlobal("Starshipversion3/booster19FROST"); SetMeshVisibilityMode(AddMesh(HMFROST, &STG1_OFF), MESHVIS_ALWAYS);void ss_upper::clbkPreStep(double SimT, double SimDT, double MJD){// double current_fuel = GetPropellantMass(hProp1); //double max_fuel = GetPropellantMaxMass(hProp1); //double fuel_fraction = current_fuel / max_fuel; //sprintf(oapiDebugString(), "fuel_percent1 %0.4f ", fuel_fraction); SetAnimation(anim_FROST, .5);}