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  1. Fast_toche

    Tutorial Frame by frame animations in Orbiter

    Here's how to place a vessel in the desired location: Press F4, then Custom, then Scenario Editor, then New. Select the vessel, give it a name, and click Create. Then click Location, and finally Copy State From. Here's a scenario, but it would be better to try it in the "Pictown" addon to see...
  2. Fast_toche

    Tutorial Frame by frame animations in Orbiter

    I forgot one thing! #define STRICT #define ORBITER_MODULE #include "Orbitersdk.h" #include <vector> #include <cmath> #include <cstdio> #include <algorithm> using std::vector; using std::max; using std::min; // ========================= // CONFIGURATION // ========================= #define...
  3. Fast_toche

    Discussion Mesh making with Blender

    I'm completely lost here... Prometheus?? It's just crazy how this whole thing is going from one thing to another. I think the mesh is poorly optimized and processed (no auto-smoothing), and I'd like to understand why.
  4. Fast_toche

    Hello

    Welcome
  5. Fast_toche

    Tutorial Frame by frame animations in Orbiter

    Yes, I'm an idiot You can do the scenario, but only in 2010 !
  6. Fast_toche

    Tutorial Frame by frame animations in Orbiter

    The Little Humans' Evening. That's all well and good with the introductions, here's a little something I pulled out of my bag. Tell me honestly what you think...
  7. Fast_toche

    Discussion Mesh making with Blender

    Yes, there are still quite a few things to check and correct before texturing.
  8. Fast_toche

    Discussion Mesh making with Blender

    I also found it very interesting to explore this further. https://www.cygnus-x1.net/links/lcars/blueprints-main2.php https://www.cygnus-x1.net/links/lcars/sd-akira.php https://www.deviantart.com/enethrin/art/Akira-Class-Starship-High-Resolution-900237416
  9. Fast_toche

    Discussion Mesh making with Blender

    The reverse would be simpler under blender 5.0.1 which works very well.
  10. Fast_toche

    Discussion Mesh making with Blender

    Yes, it's great, but there are still many things to correct, but separating things and analyzing each part of a 3D object helps to isolate the problem.
  11. Fast_toche

    Discussion Mesh making with Blender

    Okay, let's get serious :) I've solved a lot of problems with this mesh, which was a complete mess. I tried everything: "merge vertices," "separate selection," "split mesh by selection," and it worked. I just ruined my day. And for the textures, you just need to replace this: MATERIAL...
  12. Fast_toche

    Discussion Mesh making with Blender

    That's cool!
  13. Fast_toche

    Discussion Mesh making with Blender

    You should always go to the official website! https://www.blender.org/ Here is the direct link .
  14. Fast_toche

    Discussion Mesh making with Blender

    I think it was your importer that broke the mesh. I applied autosmoothing to most parts to avoid the weird rounded edges.
  15. Fast_toche

    Discussion Mesh making with Blender

    As for the LTS versions, I'm not worried about them. The important thing is that it works for our purposes. And it works with 5.0.1 and others. However, something very interesting for developers is that V-Ray is currently available for free with over 14,000 assets. And that's with version 5...
  16. Fast_toche

    Discussion Mesh making with Blender

    I'm using version 5.0.1. I retested the file, it works. https://download.blender.org/release/Blender5.0/
  17. Fast_toche

    Discussion Mesh making with Blender

    Here I used "Smart UV Project" with Unwrap. I textured seven parts of the spaceship. The provided zip file shows all of that.
  18. Fast_toche

    Discussion Mesh making with Blender

    Here's an example with a simple UV unwrapping by projection. You can switch from cloning the image (clonefrom paint slot) by unchecking the tab to reusing textures from the MainTexture (Shift + right mouse button) to modify or correct parts of it.
  19. Fast_toche

    Discussion Mesh making with Blender

    Here's a technique using texture painting from high-resolution photos or images by creating multiple UV files that are then combined into a master image. I used this technique ten years ago to apply real-world textures to vehicles and other objects. It has evolved, but the process remains the...
  20. Fast_toche

    Discussion Mesh making with Blender

    No, I have little time between my professional life and the upcoming Pictown II. And I want to find a good working method for this first ship. And pass this on to others.
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