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Here's how to place a vessel in the desired location: Press F4, then Custom, then Scenario Editor, then New. Select the vessel, give it a name, and click Create. Then click Location, and finally Copy State From.
Here's a scenario, but it would be better to try it in the "Pictown" addon to see...
I'm completely lost here... Prometheus??
It's just crazy how this whole thing is going from one thing to another.
I think the mesh is poorly optimized and processed (no auto-smoothing), and I'd like to understand why.
The Little Humans' Evening.
That's all well and good with the introductions, here's a little something I pulled out of my bag.
Tell me honestly what you think...
I also found it very interesting to explore this further.
https://www.cygnus-x1.net/links/lcars/blueprints-main2.php
https://www.cygnus-x1.net/links/lcars/sd-akira.php
https://www.deviantart.com/enethrin/art/Akira-Class-Starship-High-Resolution-900237416
Yes, it's great, but there are still many things to correct, but separating things and analyzing each part of a 3D object helps to isolate the problem.
Okay, let's get serious :)
I've solved a lot of problems with this mesh, which was a complete mess.
I tried everything: "merge vertices," "separate selection," "split mesh by selection," and it worked.
I just ruined my day.
And for the textures, you just need to replace this:
MATERIAL...
As for the LTS versions, I'm not worried about them.
The important thing is that it works for our purposes.
And it works with 5.0.1 and others.
However, something very interesting for developers is that V-Ray is currently available for free with over 14,000 assets.
And that's with version 5...
Here's an example with a simple UV unwrapping by projection.
You can switch from cloning the image (clonefrom paint slot) by unchecking the tab to reusing textures from the MainTexture (Shift + right mouse button) to modify or correct parts of it.
Here's a technique using texture painting from high-resolution photos or images by creating multiple UV files that are then combined into a master image. I used this technique ten years ago to apply real-world textures to vehicles and other objects.
It has evolved, but the process remains the...
No, I have little time between my professional life and the upcoming Pictown II.
And I want to find a good working method for this first ship.
And pass this on to others.
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