Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
ORBITER-FORUM will be temporarily closed at 2026-07-23 18:00 UTC while we complete some OF maintenance tasks. The amount of downtime is expected to take up to one hour, but probably less.
This is fantastic! I'd love to see the source code for the MFD, as I think it would be a great teaching tool for those (including myself) that still don't know how to code one. If you'd be so kind as to release it, it would be great. But even if you don't - which is absolutely your right to do...
Commander Bishop (!?) and Drummer about to launch a crew rotation to StationV (heck of a scifi crossover).
A Ravenstar with a working VC is awesome!
Video coming soon...
Turbosquid has something similat for 35$. Though I doubt the license covers distributing it as a free addon. For personal use though, considering the hours it would take to learn how to model something like that from scratch, it's not a too bad of a deal.
I love the XR family but the Vanguard's mesh has always bothered me. I like the huge cargo capacity, but there was something about the huge landing gear that was as if the ship was on stilts.
While playing around with the XR5 mesh, I stumbled upon a configuration that I think looks nice.
The...
If you are using D3D9, go to the Doc folder, open D3D9Client.pdf and find the Terrain Flattening section.
You can also use the tileedit tool that comes with Orbiter, (check the Utils folder) . I 'd recommend getting the updated version from here , for added functionality and removal of the...
Elevated landed pads are a bit tricky to get to work. There are several ways to do it, most of them (but not all) require a bit of code:
1. Attachment points: The code looks for certain criteria (distance to pad, relative velocity, orientation, altitude, etc) and when they are met it "snaps"...
About the XR family, the way I understand it is the following:
You can do whatever you want with the XR1 and XR5, as long as the derived meshes and code are published under a GPLV3 license and proper credit to the original authors is given.
The XR2 is a special case. The code is open source...
Sorry for the late reply, I 've been swamped with work related issues.
The autoland feature doesn't work the way it used to in the original Arrow. It's more of a "soft vertical landing autopilot", so it only manages the vertical velocity using the hover thrusters. Where you land is up to you. I...
Yeah, I've thought about that too. Switchable camera views on the roof-screens would definitely look cool and also have ingame functionality (instead of having to take up space on the ship's actual MFDs). Perhaps not going through the MFD route, but making them native to the Arrow. I'll look...
Thanks! That was very helpful! Please unzip this patch in your Orbiter root directory, give it a try and let me know.
This should fix both bugs reported so far (post #44 by Boxx [right display going haywire by pressing CTRL-E when a display other than the crew display is active on the right...
Ok, that's a new one. You need to give me a few more details to go on. Hopefully, you've followed the instructions on post #40 and you are trying this out on a clean Orbiter installation with no other addons installed, other than the prerequisites.
Do the other displays work? (Left panel MFDs...
The XR2 crew is run by a lua script. The crew's mass is added to the ship but nothing else. (o2 usage, crew count and EVA button's (non)fuctioning on the panel remain as they are.
The changes in this version are many and were made over a long period, so I can't guarantee that previous version...
Poor Uhura! You'd think that Starfleet taught her not to remove her helmet in a vacuum.
Thanks for the bug report! :hailprobe: Was able to recreate it, by pressing CTRL-E when a display other than the crew display is active on the right panel. Should be an easy fix, I will include it in the...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.