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  1. dgatsoulis

    General Question Setting Orbital Periods

    http://orbitsimulator.com/gravity/articles/smaCalculator.html
  2. dgatsoulis

    OHM MMU MFD

    This is fantastic! I'd love to see the source code for the MFD, as I think it would be a great teaching tool for those (including myself) that still don't know how to code one. If you'd be so kind as to release it, it would be great. But even if you don't - which is absolutely your right to do...
  3. dgatsoulis

    Orbiter Screenshot Thread

    It's been a long personal project of mine to make the XR2's VC fully operational. I will post a video soon, showing how far along I've gotten.
  4. dgatsoulis

    Orbiter Screenshot Thread

    Commander Bishop (!?) and Drummer about to launch a crew rotation to StationV (heck of a scifi crossover). A Ravenstar with a working VC is awesome! Video coming soon...
  5. dgatsoulis

    Orbiter Screenshot Thread

    Turbosquid has something similat for 35$. Though I doubt the license covers distributing it as a free addon. For personal use though, considering the hours it would take to learn how to model something like that from scratch, it's not a too bad of a deal.
  6. dgatsoulis

    Orbiter Screenshot Thread

    I love the XR family but the Vanguard's mesh has always bothered me. I like the huge cargo capacity, but there was something about the huge landing gear that was as if the ship was on stilts. While playing around with the XR5 mesh, I stumbled upon a configuration that I think looks nice. The...
  7. dgatsoulis

    Meshing Question VC Panel development

    If you are using D3D9, go to the Doc folder, open D3D9Client.pdf and find the Terrain Flattening section. You can also use the tileedit tool that comes with Orbiter, (check the Utils folder) . I 'd recommend getting the updated version from here , for added functionality and removal of the...
  8. dgatsoulis

    Meshing Question VC Panel development

    Elevated landed pads are a bit tricky to get to work. There are several ways to do it, most of them (but not all) require a bit of code: 1. Attachment points: The code looks for certain criteria (distance to pad, relative velocity, orientation, altitude, etc) and when they are met it "snaps"...
  9. dgatsoulis

    Meshing Question VC Panel development

    About the XR family, the way I understand it is the following: You can do whatever you want with the XR1 and XR5, as long as the derived meshes and code are published under a GPLV3 license and proper credit to the original authors is given. The XR2 is a special case. The code is open source...
  10. dgatsoulis

    Spacecraft Arrow Freighter for Orbiter2016. Merry Christmas!

    Try letting the mmu (or the rover) to "settle" for a few seconds before starting to walk (it needs to go into "landed" state).
  11. dgatsoulis

    Spacecraft Arrow Freighter for Orbiter2016. Merry Christmas!

    I am certain that there is a download link in that post. Please check again.
  12. dgatsoulis

    Spacecraft Arrow Freighter for Orbiter2016. Merry Christmas!

    Sorry for the late reply, I 've been swamped with work related issues. The autoland feature doesn't work the way it used to in the original Arrow. It's more of a "soft vertical landing autopilot", so it only manages the vertical velocity using the hover thrusters. Where you land is up to you. I...
  13. dgatsoulis

    Spacecraft Arrow Freighter for Orbiter2016. Merry Christmas!

    Yeah, I've thought about that too. Switchable camera views on the roof-screens would definitely look cool and also have ingame functionality (instead of having to take up space on the ship's actual MFDs). Perhaps not going through the MFD route, but making them native to the Arrow. I'll look...
  14. dgatsoulis

    Spacecraft Arrow Freighter for Orbiter2016. Merry Christmas!

    Thanks! That was very helpful! Please unzip this patch in your Orbiter root directory, give it a try and let me know. This should fix both bugs reported so far (post #44 by Boxx [right display going haywire by pressing CTRL-E when a display other than the crew display is active on the right...
  15. dgatsoulis

    Spacecraft Arrow Freighter for Orbiter2016. Merry Christmas!

    Ok, thanks for the report guys! I'll check and post a patch to test soon.
  16. dgatsoulis

    Spacecraft Arrow Freighter for Orbiter2016. Merry Christmas!

    Ok, that's a new one. You need to give me a few more details to go on. Hopefully, you've followed the instructions on post #40 and you are trying this out on a clean Orbiter installation with no other addons installed, other than the prerequisites. Do the other displays work? (Left panel MFDs...
  17. dgatsoulis

    Spacecraft Arrow Freighter for Orbiter2016. Merry Christmas!

    The XR2 crew is run by a lua script. The crew's mass is added to the ship but nothing else. (o2 usage, crew count and EVA button's (non)fuctioning on the panel remain as they are. The changes in this version are many and were made over a long period, so I can't guarantee that previous version...
  18. dgatsoulis

    Orbiter Video Thread

    Having some fun with the Arrow, crew and cargo.
  19. dgatsoulis

    Orbiter Screenshot Thread

    Nagata beating the Ravenstar in a suborbital race. Turbopacks are more fun than a barrel of monkeys!
  20. dgatsoulis

    Spacecraft Arrow Freighter for Orbiter2016. Merry Christmas!

    Poor Uhura! You'd think that Starfleet taught her not to remove her helmet in a vacuum. Thanks for the bug report! :hailprobe: Was able to recreate it, by pressing CTRL-E when a display other than the crew display is active on the right panel. Should be an easy fix, I will include it in the...
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