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ORBITER-FORUM will be temporarily closed at 2026-07-23 18:00 UTC while we complete some OF maintenance tasks. The amount of downtime is expected to take up to one hour, but probably less.
In the same situation. I tried to get back into addon/C++ .dll development earlier this year, stripping the old UMMU and UCGO code from the EAS Cortez and just compiling it as-is. I couldn't even get the compiler to work right. I ran out of patience and time, but I'm trying again, well, er...
Case-in-point, the existing OrbiterWiki article.
Some can read a paragraph once and put it straight into practice, others need a step-by-step walkthrough until it clicks. I think linking to a video from an updated article bridges that gap, but as you said, it's up to us to keep things up to...
Thanks for the quick reply. I see now in the Similar threads section of O-F the feature request and bugs section for OHM. I'll put future posts there so as not to clog up the Deployments and fixes with questions. :cheers:
Edit: Looks like those sections are locked. Assuming those are just...
@IronRain So....I followed your link, then logged in with my info. It correctly displayed my uploaded addons.
Then, I clicked on the Categories, selected Spacecraft, and saw this in the upper-right corner:
Looks like there are still some auth issues at play.
Also, are there plans to...
I'm at a point where I can devote some time to developing personal projects again, but the last time I tried I ran into compiler issues. Is there an up-to-date tutorial/checklist/cheat-sheet for setting up the development environment in current versions of Visual Studio (ex: VS2019 Community)...
Well I don't know about anyone else, but when I saw the first pic in the thread, I was instantly transported back in time to my childhood and all the space sets I had or wanted.
Join me, won't you? (Or, hey, here's some more ideas for models)...
Indeed. :LOL:
The HDR in MW2020 is the only weapon I've taken the time to get gold camo on in all my years playing Call of Duty. I don't know why I felt it necessary lol, but it is what it is.
n122vu as he reloads his golden sniper rifle behind a rock (screams) "It's @#$%&ing part of the game! They literally have rewards designed around it. Get over it, n00b!"
I suffer from the same issue, which is why I haven't pulled the trigger on any of the newer modules. The A10-C was the last one I bought.
I decided to try to get back into it a couple months ago, starting with some basic FC3 missions in the A10A. Yeah, that sucked royally as the targeting...
In both instances, the ability to publish and change certain aspects were licensed from Microsoft. MS still retains all the rights to the Flight Simulator franchise.
Lockheed-Martin is only legally allowed to distribute Prepar3D with the explicit understanding that it is NOT for...
If you're using Orbiter 2016, you're out of luck as far as any vessel that utilizes UMMU or UCGO, including the Arrow Freighter, the DGIV, etc. I believe this is a known issue with all of DanSteph's addons. Until he updates them to use Sketchpad and recompiles them with the 2016 SDK, they...
Changing the if statement to an if/else if/else statement had no effect on the issue of the gravwheel_run value not changing. The problem is that clbkConsumeBufferedKey simply is not working at all. Even putting a debug string at the beginning yielded no results.
I still think it's related...
gravwheel_run is initialized to zero. And I've confirmed its value using the debug string.
The clbkConsumeBufferedKey always returns zero unless the key press conditions are met. Although you're correct, in this situation it should be an if, elseif statement. I'm not sure why this worked...
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