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With those values in BaseSync I have again 3/4 orbit from deorbit burn to target, what is as mentioned before too shallow and leads to a skip-reentry.
With the BaseSync default values (that BaseSync calls made for earth) I get 1/3 orbit ahead. That is much too steep and I can't reach an AoA so...
I very like that heli with Ummu :thumbup:
But I agree with that. Maybe just reduce RCS thrust drastically? My first thought was there should be no RCS thrust but only airfoils but then there would be no ratation at zero speed?
For the altitude limit I think of setting heli (hover) thrust as a...
Thank you all for your input :thumbup:
I couldn't find a reentryMFD in hangar but I tried Glideslope. BaseSync and Aerobrake I've got already. So I did my usual undocking and then set up all MFDs.
BaseSync told me closest passage is that I used before and I waited until one orbit to go. Then...
Hello everybody,
after many interplanetary trips with IMFD (learning TransX is still on my TODO-list) I want to improve my deorbit-, reentry- and landing-skills. For that I am learning to use Aerobrake MFD.
Here's what I've practised now some times:
Start within XR5 in it's standard scenario...
It's clear for base-by-name input, but for lon/lat input I put 0.0 to the rad element. And I want it to be defined also for planets where there is no base at all (otherwise anyone else than us would read rad of any base quick and dirty).
I'm more used to delphi programming. This C++ string manipulation is a pain in the ass.
I searched some minutes for sth like that and then decidet to spend only 10 seconds to do it the obvious, code intensive but not performance eating way.
I used that in my ReadScenario, less better...
Hi folks,
this is not a question, I already worked out this solution. But it made me a lot of headache, so it would be useful for others, too.
Input can look like:
"Brighton Beach" -> get pos of that base
"Brighton Beach 1" -> get pos of base's pad 1
"12.34W 56.78N" -> lon lat (DEG)
"98.76S...
Thank you Martin for the honor of chief-support :tiphat:
I searched for some ways to set a standard precision. But since there is no cout object or whatever, i found nothing to use (set)precision. And so nothing else could be there that changed the precision than my VC 2008 Express itself.
I...
Does anyone know how to set the precision of oapiWriteScenario_float() and oapiWriteScenario_vec()? It only writes two digits after the decimal point, regardless of how much there is before the decimal point.
I don't want to do all that by formating a string and then use...
Thank you all for the help with Spacecraft3, I got one Heinlein to work (not with Hover MFD for now) :thumbup:
---------- Post added at 14:27 ---------- Previous post was at 14:16 ----------
I've tested with DG, DGIV, XR Fleet and Arrow on moon most cases. Tell me about other ships on other...
So far I always ignored addons with spacecraft3.dll so I won't have to install and learn that also. Is there a PROPER tail-sitter with a dll module? Or a 5 minute checklist where, how, what correct version etc. to install spacecraft3.dll? :)
If there is only hover engine and it's y-aligned and...
My work is not done for now. The current version was my second release giving you some new features. Some more features are in my mind since I started my work a year ago, some others come in necessary more just-in-time :) Without my limitation to standard vessels all would have taken much much...
I always did it this way, aiming a point far over the target pad, zeroing all horizontal speed and then go down vertical. This is a must for all vessels without wheels that could handle some speed (z only).
Recently I captured my target pad at 10km altitude and then started the last approach...
Willkommen im Orbiter Forum :hello:
Schau mal im Menü oben "User CP". Da gibt's "My Topics" und "My Replies".
---------- Post added at 18:27 ---------- Previous post was at 18:16 ----------
Here are some good video tutorials about forum usage...
Can you explain how you use TransX and IMFD together? I'm used to IMFD and want to try TransX. I had a look at flytandems video tutorials. My first thought was I'd miss an autoburn feature. Maybe IMFD would help out, but setting up equal plans would be diffucult if not impossible.
You are pointing to some problems I noticed too.
It's still just a "Hover MFD" so it's designed for being in a hover already (or put you there from landed state). After deorbit burn being on approach with orbital speed is no hover situation, there is nearly no need for thrust because low VS is...
That's a good notice, C3PO.
What I actually calculate is first the maximun angle to still counter gravity by
max_angle = acos ( weight / hover_max_thrust ) = acos ( gravity / hover_accel )
Then the max_angle is reduced to have some reserve for pitch AND bank same time and also to be able to...
I'll give it a try...
First: It's hard to read that code. Try that "PHP" button instead of "CODE" this will do some painting. Then align your coding blocks, I can't see which "{" belongs to what "}". For better readability (not scolling so far to right), I always replace my tabs with one or two...
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