Hello everybody,
after many interplanetary trips with IMFD (learning TransX is still on my TODO-list) I want to improve my deorbit-, reentry- and landing-skills. For that I am learning to use Aerobrake MFD.
Here's what I've practised now some times:
So here are my questions:
Maybe you can help me with that or point me to some tutorials I haven't found so far
after many interplanetary trips with IMFD (learning TransX is still on my TODO-list) I want to improve my deorbit-, reentry- and landing-skills. For that I am learning to use Aerobrake MFD.
Here's what I've practised now some times:
- Start within XR5 in it's standard scenario "XR5/docked to ISS"
- Select Cape Canaveral in Map MFD and wait until my path goes over it second time (to reach target in daylight)
- Undock when near over Cape, path nearest a full orbit ahead
- Gain some distance to ISS and align Prograde/Retrograde
- Deorbit burn (Retro/Main) when ~ 3/4 orbit away, PeA to ~70k
- Wait for alt < 200k, set up Aerobrake MDF
- Use XR5's attitude AP to set AoA ~30° so Aerobrake MFD says I'll hit the target
- Set bank so Aerobrake MFD looks good for left/right (AP allows only steps of 5°)
- Go down watching the MFD and correct AoA (most times I have to reduce it slowly)
- The path down goes in waves, so I bounce upward some times but then come down again - This is not first class style (why?) but it works
- The heat reaches a max about 800 to 1000 - The ship can handle much more and I dont't get visible effects
- Try to have my base marker at 150 by banking to be nearly aligned with runway 15
- Set up COM/NAV to frequency of runway 15 but that comes in range too late for me to align better
- Come to slower speed very near to runway but very high
- Go down and land behind or beneath runway - most times soft, sometimes "injured" but not "destroyed"
So here are my questions:
- Is it a realistic reentry when I do so slow but with low heat?
- So would it be posible to do such slow that a heat shield would not be necessary / maybe reenter a damged vessel or with some doors open?
- Is there any help / MFD to tell me when to do deorbit burn while I'll still outside atmosphere of course? Without atmosphere I use 1/2 orbit, for earth I use some more (3/4) but don't set PeA to zero.
- How to calculate the deorbit burn so the path down looks good with always negative vertical speed?
- Is there some MFD to show my glidescope path for runway approach even before coming to signal range?
Maybe you can help me with that or point me to some tutorials I haven't found so far
