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ORBITER-FORUM will be temporarily closed at 2026-07-23 18:00 UTC while we complete some OF maintenance tasks. The amount of downtime is expected to take up to one hour, but probably less.
Hi developers,
what is the best or official way to update your addons?
Is it a hard rule to have the version number in your package / ZIP like hangar says? I don't want users keeping all old versions.
Do you put version numbers into GUI?
What's about updating config files? Do you put them...
Hi Dan,
I very like the Arrow and this new version looks great :thumbup:
I don't know if this was mentioned anywhere before: Did you ever notice that if putting a DGIV into safe mode while docked to Arrow the crew is not listed in Arrow and not consuming O2? So I always turn off some more...
I am still confused whether it's XR2 or orbiter reducing thruster efficiency within atmosphere.
And I also want my questions about GetMaxThrust and GetThrusterIsp (http://www.orbiter-forum.com/showthread.php?t=27785) cleared for better prediction and future orbiter versions compatibility.
But...
I'm surprised that DGIV doesn't have that problem althogh its hover engines are less powerful than XR2's in standard config.
Your idea to work out a factor and write that into config file is difficult since that factor would be different for every vessel and every planet with atmosphere. In...
Hmm well, here is one note from VesselAPI.h:
If no pressure-dependent Isp rating has been defined for this thruster, it will always return the vacuum rating, independent of the specified pressure
So the vessel developer didn't put in some data about Isp rating? (Doesn't work in XR2, DG, DGIV...
Ok, back to the physics...
What's about that ISP? How do I get the force or acceleration by that?
And to the API...
You're right, GetMaxThrust() is listed as deprecated in VesselAPI.h. What's the better method to get thrust force then?
When I read VesselAPI.h there are some versions of...
Thanks for the physics :thumbup:
Now to the API.. So this reduction is not calculated by asking for vessel->GetMaxThrust() only? Is there a way to get the fully functional acceleration force via API? Or do I have to calculate an efficiency factor for my own? How would that be done?
I put a general question into SDK forum and maybe someone can tell me more about that atmospheric offset: http://www.orbiter-forum.com/showthread.php?t=27785
I made an autopilot for maintaining vertical speed or constant altitude by hover engines (Hover MFD HoverMFD 1.0.1)
My intention was to have it run in no-atmospheric flight, because I don't know about the additional atmospheric things to calculate.
As a feature request from one of my users I'm...
Of course Hover MFD get's vessel actual max thrust, so it works if it's changed in config file or ingame (max thrust is read every 10s). That's why it works on moon in your case since it wouldn't work at all if max thrust wasn't read out correctly.
I just tried the XR2 on earth. As I said in...
I am developing and one of the lines of my next version description says "now testing with XR fleet also" (I'm new to XR and spent some time in XR5 cockpit. I like that :)). So I tested XR2 and didn't have any problems since it behaves just like a DG, DGIV or XR1.
What's your exact problem with...
Thank you orb. Most questions are answered and it is like I supposed it to be. So that could not be my problem.
My mfdData is created when it's MFD instance is first created and then stored in a list that is within my module class. And my instance of that module class is global and created...
Hi,
I tried hard and long, but I don't get to a point. So here is a longer description of my problem, the interesting outtakes of code and some questions about API.
I want to implement saving and loading from scenario file for the status od my MFD. I put some work into splitting properties to...
Hover MFD is just an autopilot and therefor only brings your vessel in a desired position, speed, direction or something. These parameters are set up by MFD buttons or keyboard, since they shoul remain constant for at least a short while.
I don't understand what you want to have controlled...
I'm very sorry for that debug/release mistake. I just didn't know this makes a difference. Since I have all visual studio 2008 express components, I didn't notice :blush:
The addon is updated to version 1.0.1 now, with RELEASE config and implementing the module class (thanks to Face and Enjo).
Hover MFD is an add-on for Orbiter introducing a new multifunctional display and a universal (meant for all spacecraft) autopilot for many kinds of maneuvers that use your hover engines.
The autopilot functions are inspired by autopilots built in Arrow Freighter and DGIV. I wanted these...
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