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  1. CurlSnout

    Problem UNABLE to get off the pad using Orbiter 2024 - ???

    There is no moon in the Sol.cfg. Sol.cfg contains a 'Marker' directory. That is all. The Marker directory contains these files: Apollo AGC navigation stars.mkr Common star names.mkr Galactic.mkr Messier objects.mkr EDIT: Sorry, I see now that you are referencing sol.cfg that lives inside...
  2. CurlSnout

    Problem UNABLE to get off the pad using Orbiter 2024 - ???

    Done. Here (below) is the D3D9ClientLog - it highlights a couple of issues: (191: 37.5s 06.20ms)(0x3034) [WARNING] File csphere\milkyway_2020.tex not found (192: 37.5s 02.06ms)(0x3034) [WARNING] File csphere\hiptyc_2020.tex not found
  3. CurlSnout

    Orbiter 2024 Release

    If I load in console-mode only it still crashes. I get the window below and then CTD. ?
  4. CurlSnout

    Orbiter 2024 Release

    I cannot get Orbiter 2024 to work at all - despite successfully running Orbiter 2016, Orbiter 2010, and Orbiter 2006. Several days ago I described my experience and and posted a plea for help over in the General Questions & Help forum...
  5. CurlSnout

    Problem UNABLE to get off the pad using Orbiter 2024 - ???

    Thanks for your speedy reply. I do NOT have Orbiter installed under Program Files. It resides here: C:\applications\simulations\ORBITERs\Orbiter-2024 I moved it so that it is here: C:\Orbiter-2024 Same result - any/every scenario gets me to the splash screen and then CTD. I am not running...
  6. CurlSnout

    Problem UNABLE to get off the pad using Orbiter 2024 - ???

    Hello Citizens, Have been running Orbiter 2016 (and Orbiter 2010 before that and Orbiter 2006 before that) for years without issue. Downloaded/installed Orbiter 2024 and I can't get a single scenario to run. This is 100% vanilla; I haven't attempted to load any addons. The Launchpad comes up...
  7. CurlSnout

    Orbiter 2024 Release

    WHICH file do you edit with the line above to specify location of 2016 high-res textures? Is this the main configuration file (Orbiter_NG.cfg)? Thanks, Sam
  8. CurlSnout

    Orbiter Screenshot Thread

    One more, for dramatic effect (and yes, I am aware that it is hovering slightly above the lunar surface): Hi-Ho, cs
  9. CurlSnout

    Orbiter Screenshot Thread

    Classic retro-future. A spacecraft concept inspired by the 'Round The Moon' design of Wernher von Braun and the Collier's illustrations by Chesley Bonestell. First released as a plastic model kit by Lindberg in 1958 as the 'U.S. Moon Ship.' Re-issued (with new box art) in the 1960s as the...
  10. CurlSnout

    Orbiter Screenshot Thread

    Inspired by one of the models shown at Nick Stevens' site - for which he cites a March 1961 cover illustration from 'The Magazine of Fantasy and Science Fiction': Hi-Ho, cs
  11. CurlSnout

    Orbiter Screenshot Thread

    Just for fun - employing both 1) smooth shading and 2) a Subdivision Surface modifier: Hi-Ho, cs
  12. CurlSnout

    Orbiter Screenshot Thread

    Very good. I will experiment with the limit angle and strive for improvement. In fact, there are multiple loop cuts in the model as it stands. Still working on learning how to properly bevel things - so far I can get things beveled in either the Y axis or the Z axis but not both. Thanks for...
  13. CurlSnout

    Orbiter Screenshot Thread

    Thanks for kind feedback. All of the images that I have seen of the SASSTO have the legs extended, and I don't see any visible means for retracting them. I know that some of Philip Bono's other designs for reusable orbital modules (e.g., the modified S-IVB stage that is recovered terrestrially...
  14. CurlSnout

    Orbiter Screenshot Thread

    Thanks. I actually did try the smooth shading feature in Blender, and decided that I preferred the look with flat shading. When I used smooth shading, the craft appeared like it belongs in the Kerbalverse. It's for sure that I'm a novice with Blender; probably I failed to invoke and/or modify...
  15. CurlSnout

    Orbiter Screenshot Thread

    Update showing the current state of things. Figured out how to attach (and automatically jettision) 1) fairings and 2) a release-able payload. Peace, cs
  16. CurlSnout

    Orbiter Screenshot Thread

    All engines running. Hi-Ho, cs
  17. CurlSnout

    Orbiter Screenshot Thread

    I've been experimenting with a new iteration of Philip Bono's ~1966-67 design for the SASSTO (Saturn Application Single Stage to Orbit) 'space taxi'. Built in Blender and powered by Multistage2015. (Launch complex from Kulch's 'ENERGY Project' addon.) Hi-Ho, cs
  18. CurlSnout

    Scenario Why does my new Multistage2015 vessel crash LUNAR scenarios?

    With fred18's expert help, this issue has been resolved: https://www.orbiter-forum.com/threads/multistage2015-development-thread.32652/page-55 Thanks to everyone who joined the conversation and offered help. Peace, cs
  19. CurlSnout

    Project Multistage2015 - Development Thread

    Success! Thank you, fred18, for your expert detective work! I spent a lot of time trying to figure out what I was doing wrong. Very happy that you were able to sort it out in speedy fashion. Peace, cs ps: For someone who is just starting to try and learn how to create for Orbiter, but is...
  20. CurlSnout

    Scenario Why does my new Multistage2015 vessel crash LUNAR scenarios?

    Conversation moved to the Multistage2015-Development thread (Home > Forums > Orbiter Addons > Addon Development).
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