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Yeah... you're going to need a clean install of Orbiter. There is way too much stuff going on right there to unpack.
Take a gander at something called the Jonesoft Mod Enabler tool. It's a very small program that goes in your Orbiter directory. When you first run it, it creates a folder...
I'd thought that if you (or someone) were to release a mesh/textures... that needed someone else's addon that you'd be fine, provided you didn't include their addon with the release. An addon for an addon... if you will.
It's not appreciably different than a repaint/reskin of one of the craft...
AutoFCS. For it to work you will have to make some changes to your Orbiter files, but it's an easy thing to do. Use the search function and look for AutoFCS, there are several threads for it (provided you are using Orbiter 2006 or Orbiter 2010).
Oh yeah, it's a beast. Can accommodate the better part of an operable station in a single lift. With great autopilot programs to get you back on the ground again.
Like this?
https://www.orbiter-forum.com/threads/space-launch-system-for-orbiter-2016-0-1-2.36030/
Rest assured, if it flies in space... someone here had worked, has worked, or is, working on it :)
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