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ORBITER-FORUM will be temporarily closed at 2026-07-23 18:00 UTC while we complete some OF maintenance tasks. The amount of downtime is expected to take up to one hour, but probably less.
D3D9Client should start/stop rendering of reentry flames under the same circumstances exactly at the same time (maybe a little different in appearance, though).
As far as I remember Orbiter-Core decides and calls clbkCreateReentryStream on any Graphic-Client.
But then again, the Vessel itself...
I've disabled actions, now.
Will this also disable the "automatic build" process whenever I commit changes? That would be a pitty if that action is disabled now.
I also just rejected (github-lingo) all changes that were ahead of orbitersim:main, as they were all bot-generated.
I wonder what...
Thanks to all your answers!
As all "my" commits were not done by "me", I must have turned on the robots somehow :unsure:
I'll post my resolution - once I find time.
Hi there,
I am a bit puzzeled by this "This branch is 7 commits ahead of orbitersim:main." message at my github-fork:
clicking on the link leads me to this set of change:
Can someone with knowledge tell me what's that all about?
I would like to have my main-branch exactly like...
Build-in D3D7 and D3D7-Client.dll are not the same and have not the same "feature-set".
A little history might help to understand:
In the beginning Orbiter was closed-source and only the inline graphics could be used (DirectX 7).
Then @martins decided to give us a chance to improve the graphics...
@Ajaja : Thank you for the clarification (y)
@n72.75 : Reducing it to "only" 5 years feels a bit too much (my opinion). Orbiter is frequently used to simulate "Space Race" times
and also long duration missions, starting "today", taking several years (or even dacades).
So the choosen period...
That sounds fantastic!
As I do not have any idea of the SPICE-library and it's inner workings, is it possible to give a rough ratio of the size differences?
Something like "basic" 10 MB vs. "max-fidelity" 300 MB ?!
It does not have to be accurate, I just like to know if there's orders of...
Wild guess: Maybe a clock/timing issue? Somthing like "System Clock got adjusted by NTP", so the Operating-System skipped (or rolled back) some time.
That might have caused calculations in Orbiter to have the same effect as acceleration.
...wild guess however.
You could try icacls and look if D3D9Client.dll is any different from the other modules.
Run this (path to plugins is an example here)
icacls .\Orbiter\Modules\Plugin\*.dll
...and look whether D3D9Client.dll ACLs differ from the others.
Nice work implementing the sounds!
Getting them "right" from schematics or technical documentation however is tricky: Even if the generated wave is perfect square/sinosodial/triangle, doesn't mean it would sound like that after it gets out of the "speakers".
Be it old telephone-earpeace, a...
no comment 🤘 - other than I still like it :D
ABBA, Bowie, Beatles aaand Helloween of course
https://youtube.com/playlist?list=OLAK5uy_l4ROYeZIZS3xiToVId0gJFt6bz9BS8iRc
For those who might be interested:
here : https://in-the-sky.org/news.php?id=20230517_16_100
or here: https://www.universetoday.com/161362/the-moon-occults-jupiter-wednesday-morning-for-north-america/
or even her: http://www.lunar-occultations.com/iota/planets/0517jupiter.htm
On a (very short and) quick look, it might be that you forgot to set the "Library Directories" to point to \OrbiterSdk\lib.
The errors are from the LINKER (an error linke LNK2019 points to that).
From the "Setting up the Orbiter 2016 SDK in Visual Studio 2019" page:
I once had a similar issue. The most recent driver did make things worse....I installed "version -1", "version-2", etc. pp. until it worked again.
I immediately saved and noted down that version for the next time I might ran into that.
After a couple of weeks yet another new version came out and...
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