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  1. stevcast

    SDK Question Having trouble adding tile to Io

    Maybe it is the surface tile calculator. I guess I'll keep trying. Thanks!! ---------- Post added at 12:06 PM ---------- Previous post was at 11:46 AM ---------- I don't know what I am doing wrong, but I can't get a tile on Io to save my life!! Could you go through the procedure with me to see...
  2. stevcast

    SDK Question Having trouble adding tile to Io

    Trying every variation possible It has other planets listed in its operating system. The weird thing is, I tried a tile of 512 X 512 dimension, and I got a small grey square under my trial base. I have used alternate sized tiles, different image types etc., and nothing seems to work. Is there...
  3. stevcast

    SDK Question Having trouble adding tile to Io

    I have been trying to add a tile to Io for a new base I am working on, but for some reason the tile doesn't show up. I landed a delta glider on the location where I want the base to be, and set up a trial base at those coordinates. I then used surface tile calculator to calculate the tile...
  4. stevcast

    Meshing Question How do I eliminate a mesh "base"?

    Thank you!!!! I got it to work and it looks alot better. Thank you for your patience and support, I really do appreciate it! I am going to try to "fix" the volcano and island in my Hellsgate addon, then it's on to my next project.:woohoo: stevcast
  5. stevcast

    Meshing Question How do I eliminate a mesh "base"?

    I have gotten to the point of combining my alpha map with the texture file ( using DXtbmp program), but I have no idea as to where to put the flag to create a transparent base to the texture. I have read through the Orbiter sdk, but I am not sure as to where or what values to change, or where to...
  6. stevcast

    Hellsgate Upgrade 2012-06-03

     This update eliminates the squares around Hellsgate volcano and adjacent island. A special thanks goes to Loru who walked me through the process of adding an alpha file to a texture.   Simply overwrite the old files with this current upgrade.  stevcast  
  7. stevcast

    Meshing Question How do I eliminate a mesh "base"?

    Thanks!! I'm going start working on my next project, and this will help a great deal!!:thumbup: stevcast ---------- Post added 06-03-12 at 12:14 AM ---------- Previous post was 06-02-12 at 03:19 PM ---------- In step 4, when you combine the alpha map with the texture, are you adding the...
  8. stevcast

    Meshing Question How do I eliminate a mesh "base"?

    Thanks!! At least I know it can be done. Now I have some "homework" to do!!:thumbup: I am basically learning as I go along. What is D3DX9 client? ( I really hate being a chronic nube). ---------- Post added at 02:31 PM ---------- Previous post was at 01:53 PM ---------- Loru, could you...
  9. stevcast

    Meshing Question How do I eliminate a mesh "base"?

    I've tried the same technique on the mesh, (i.e., using the feathering function in paint.net), but I end up with a dark square where the original was. I had no trouble blending the tile.
  10. stevcast

    Meshing Question How do I eliminate a mesh "base"?

    I have just recently uploaded my Hellsgate base to OHM, and although I am relatively satisfied with the final product, there is always room for improvement. My question is this; I used terranim8or with a gray scale height map to render a volcano mesh (which worked just fine), but the end result...
  11. stevcast

    Volcano addon for Hellsgate 2012-06-02

    This is Artlav's volcano addon. I tried to incorporate it in combination with the Hellsgate addon to more closely approximate an active volcano but the nebgen emissions and volcano emissions cancelled each other out. As a stand alone addition to the volcano, it adds a unique option. Another...
  12. stevcast

    Hellsgate Base 2012-05-30

     Hellsgate Base  This is a fictitious base in the South Pacific near an active volcano, named Hellsgate.  I have included all files required with the exception of the spacecraft (Delta Glider IV, XR-2, and Arrow Freighter), but as always, any ship can be substituted.  In the Hellsgate...
  13. stevcast

    General Question Using Image splitter by Nickd

    I have been working on a project, and I need to split a larger image in order to create surface tiles. The problem I am having is that the software asks for the Long. and Lat. of the upper right coordinates of the image I am useing, but the program won't allow me to use the decimal point. My...
  14. stevcast

    OHM Ravensheart Trinary Solar System 1

    Hey Simon. In my Original solar system, I had included the trojan asteroids, as well as a number of Neptune's moons, but due to the size of the addon, and also due to the fact that including "common files" that others may have in their standard solar system is frowned upon, I removed these from...
  15. stevcast

    Nebula Texture Enhancement Package 3 2012-04-08

     Nebula Texture Enhancement Package 3 These are the rest of the color and texturing files for the nebula emissions that I experimented with.   Some have different texturing and emisssive properties. I decided to release them as a final enhancement package.   You can mix and match colors...
  16. stevcast

    Nebula Texture Enhancement Package 2 2012-04-04

    Nebula Texture Enhancement Package 2  Another change in the texturing of the nebula emissions. Smoother, lighter borders with lighter color emissions. This package, in conjunction with all of the other color and textures should allow for a great amount of lattitude as far as visual...
  17. stevcast

    OHM Ravensheart Trinary Solar System 1

    LOL, yeah, me too!:facepalm:
  18. stevcast

    OHM Ravensheart Trinary Solar System 1

    Thank you very much! The Yessongs addon was done by BrianJ(I have always liked his work). He is the gentleman that made my colored nebula addon possible also. I may contact Brian and ask him if I could put his addon here at OHM (right now it is located at the avsim site). It's a shame to have...
  19. stevcast

    Nebula Texture Enhancement Package 2012-04-02

    Nebula Texture Enhancement Package  Using the Particle Texture Kit addon by Scrooge McDuck, I used Paint.net to make emission files that add different color textures to the nebula. You can mix and alter colors and textures to achieve an even greater level of variability in the nebula...
  20. stevcast

    Ravensheart Trinary Solar System6 2012-04-02

    Part 6 of 6. Add to Textures2 File.
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