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With GDI compatibility doesn't work either, stuck at the same place in Orbiter.log. It's strange, I think the problem comes from somewhere else and I'm sure I've messed with some files by inadvertance.
With a clean setup of Orbiter 2016, everything works fine. So instead I'll keep this one...
It's the same, I tried several others parameters, nothings changed, I also tried this version of D3D9 hoping it would work but nope.
Still stuck at the same part
**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 2.93246e-007 sec
000000.000: Found 0...
Hi, I think I've broke my Orbiter 2016 setup with SSU.
I don't know what I did but now when I load any scenarion with SSU, it doens't load.
Orbiter.log says:
**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 2.93246e-007 sec
000000.000: Found 0 joystick(s)...
Thank you all for your answers.
So this is MECOAlt, MECOVel, MECOFPA that need to be edited.
Ok I never bothered to change the value as I feared I would wreck all the data !
But given a thought about it, is:
MECOAlt in nautical miles, as 116676 could be 116.676nm wich would be 216km of...
Hi, could someone explain to me how the Shuttle went to orbit at 600km to put Hubble upthere and how can I create a mission and scenario file for this.
I've seen videos where the Shuttle received a call to go at 109% instead 104%, I tried that but in the end I finish the ascent always around...
Yes, SSU+A2Z is the best combo for me so far.
As for the panel, it works good, but however I've seen sometimes when I timewarp too much and too quickly, some switches don't work anymore, someone else already reported it so I'm sure in the next versions they will be solved.
For now we just need...
There you go !
1. Space Shuttle Ultra v5.zip
there are some instructions in there like set the MFD resolution to 512px and install the two fonts in order to read the MFDs
Have fun !
This is indeed SSU v5 with Orbiter 2016.
I managed to get your STS-88 mission work with the Unity module in the cargohold, but not properly positionned as I've read somewhere the attachment system on the cargohold is WIP.
If you want to try SSU v5 out of curiosity without having to do all the...
Hello, I have a questio, I don't know if this is the right place.
I noticed we don't have the blue reflection from the planet on the ship or I'm missing a parameter I can enable ?
Is it planned to have it, something like here, this screenshot is from Elite Dangerous.
Thanks !
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