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  1. Snax

    Orbiter Video Thread

    Hai there, I did a quick recreation of the VV05 Launch from ArianeSpace in Orbiter. Here's a sample of the launch :)
  2. Snax

    Orbiter Screenshot Thread

    Quick sortie with the stock Deltaglider, I love this little ship :) good day !
  3. Snax

    Problem Loading stuck at "Config/SSU_Aileron.csv"

    Yes I'll do that ! I only have a few modules like BaseSync, Glideslope, and such.
  4. Snax

    Problem Loading stuck at "Config/SSU_Aileron.csv"

    With GDI compatibility doesn't work either, stuck at the same place in Orbiter.log. It's strange, I think the problem comes from somewhere else and I'm sure I've messed with some files by inadvertance. With a clean setup of Orbiter 2016, everything works fine. So instead I'll keep this one...
  5. Snax

    Problem Loading stuck at "Config/SSU_Aileron.csv"

    It's the same, I tried several others parameters, nothings changed, I also tried this version of D3D9 hoping it would work but nope. Still stuck at the same part **** Orbiter.log 000000.000: Build Aug 28 2016 [v.160828] 000000.000: Timer precision: 2.93246e-007 sec 000000.000: Found 0...
  6. Snax

    Problem Loading stuck at "Config/SSU_Aileron.csv"

    This is what I've set in the video tab As far as I remember I always put everything like this and works but this time I'm not sure.
  7. Snax

    Problem Loading stuck at "Config/SSU_Aileron.csv"

    Hi, I think I've broke my Orbiter 2016 setup with SSU. I don't know what I did but now when I load any scenarion with SSU, it doens't load. Orbiter.log says: **** Orbiter.log 000000.000: Build Aug 28 2016 [v.160828] 000000.000: Timer precision: 2.93246e-007 sec 000000.000: Found 0 joystick(s)...
  8. Snax

    Orbiter Screenshot Thread

    I have to try this, I never went farther than the Moon.. Man this is just insane how beautiful this looks !
  9. Snax

    Question How to get in orbit at 600km with SSU

    It did it, thanks again !
  10. Snax

    Question How to get in orbit at 600km with SSU

    Ah thanks I didn't think to check it here, thought everything would be in the docs folder. Thanks again for these explaination !
  11. Snax

    Question How to get in orbit at 600km with SSU

    Thank you all for your answers. So this is MECOAlt, MECOVel, MECOFPA that need to be edited. Ok I never bothered to change the value as I feared I would wreck all the data ! But given a thought about it, is: MECOAlt in nautical miles, as 116676 could be 116.676nm wich would be 216km of...
  12. Snax

    Question How to get in orbit at 600km with SSU

    Hi Urwumpe, I guess a different one from the ones in the missions folder ? Can you develop a bit more please or is it explained in the SSU manual?
  13. Snax

    Question How to get in orbit at 600km with SSU

    Hi, could someone explain to me how the Shuttle went to orbit at 600km to put Hubble upthere and how can I create a mission and scenario file for this. I've seen videos where the Shuttle received a call to go at 109% instead 104%, I tried that but in the end I finish the ascent always around...
  14. Snax

    New Release D3D9Client Development

    Cool, can't wait to see it !
  15. Snax

    New Release D3D9Client Development

    Yes, SSU+A2Z is the best combo for me so far. As for the panel, it works good, but however I've seen sometimes when I timewarp too much and too quickly, some switches don't work anymore, someone else already reported it so I'm sure in the next versions they will be solved. For now we just need...
  16. Snax

    New Release D3D9Client Development

    There you go ! 1. Space Shuttle Ultra v5.zip there are some instructions in there like set the MFD resolution to 512px and install the two fonts in order to read the MFDs Have fun !
  17. Snax

    New Release D3D9Client Development

    This is indeed SSU v5 with Orbiter 2016. I managed to get your STS-88 mission work with the Unity module in the cargohold, but not properly positionned as I've read somewhere the attachment system on the cargohold is WIP. If you want to try SSU v5 out of curiosity without having to do all the...
  18. Snax

    New Release D3D9Client Development

    Exactly what I wanted, thanks DaveS !
  19. Snax

    New Release D3D9Client Development

    Hello, I have a questio, I don't know if this is the right place. I noticed we don't have the blue reflection from the planet on the ship or I'm missing a parameter I can enable ? Is it planned to have it, something like here, this screenshot is from Elite Dangerous. Thanks !
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