Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
ORBITER-FORUM will be temporarily closed at 2026-07-23 18:00 UTC while we complete some OF maintenance tasks. The amount of downtime is expected to take up to one hour, but probably less.
Maybe it is the surface tile calculator. I guess I'll keep trying.
Thanks!!
---------- Post added at 12:06 PM ---------- Previous post was at 11:46 AM ----------
I don't know what I am doing wrong, but I can't get a tile on Io to save my life!! Could you go through the procedure with me to see...
Trying every variation possible
It has other planets listed in its operating system. The weird thing is, I tried a tile of 512 X 512 dimension, and I got a small grey square under my trial base. I have used alternate sized tiles, different image types etc., and nothing seems to work. Is there...
I have been trying to add a tile to Io for a new base I am working on, but for some reason the tile doesn't show up. I landed a delta glider on the location where I want the base to be, and set up a trial base at those coordinates. I then used surface tile calculator to calculate the tile...
Thank you!!!! I got it to work and it looks alot better. Thank you for your patience and support, I really do appreciate it!
I am going to try to "fix" the volcano and island in my Hellsgate addon, then it's on to my next project.:woohoo:
stevcast
I have gotten to the point of combining my alpha map with the texture file ( using DXtbmp program), but I have no idea as to where to put the flag to create a transparent base to the texture. I have read through the Orbiter sdk, but I am not sure as to where or what values to change, or where to...
 This update eliminates the squares around Hellsgate volcano
and adjacent island. A special thanks goes to Loru who walked
me through the process of adding an alpha file to a texture.
 Simply overwrite the old files with this current upgrade.
 stevcast
Â
Thanks!! I'm going start working on my next project, and this will help a great deal!!:thumbup:
stevcast
---------- Post added 06-03-12 at 12:14 AM ---------- Previous post was 06-02-12 at 03:19 PM ----------
In step 4, when you combine the alpha map with the texture, are you adding the...
Thanks!! At least I know it can be done. Now I have some "homework" to do!!:thumbup: I am basically learning as I go along. What is D3DX9 client? ( I really hate being a chronic nube).
---------- Post added at 02:31 PM ---------- Previous post was at 01:53 PM ----------
Loru, could you...
I've tried the same technique on the mesh, (i.e., using the feathering function in paint.net), but I end up with a dark square where the original was. I had no trouble blending the tile.
I have just recently uploaded my Hellsgate base to OHM, and although I am relatively satisfied with the final product, there is always room for improvement. My question is this; I used terranim8or with a gray scale height map to render a volcano mesh (which worked just fine), but the end result...
This is Artlav's volcano addon. I tried to incorporate it in combination with the Hellsgate addon
to more closely approximate an active volcano but the nebgen emissions and volcano emissions
cancelled each other out. As a stand alone addition to the volcano, it adds a unique option.
Another...
 Hellsgate Base
 This is a fictitious base in the South Pacific near an active volcano,
named Hellsgate.
 I have included all files required with the exception of the spacecraft
(Delta Glider IV, XR-2, and Arrow Freighter), but as always, any ship
can be substituted.
 In the Hellsgate...
I have been working on a project, and I need to split a larger image in order to create surface tiles. The problem I am having is that the software asks for the Long. and Lat. of the upper right coordinates of the image I am useing, but the program won't allow me to use the decimal point. My...
Hey Simon. In my Original solar system, I had included the trojan asteroids, as well as a number of Neptune's moons, but due to the size of the addon, and also due to the fact that including "common files" that others may have in their standard solar system is frowned upon, I removed these from...
 Nebula Texture Enhancement Package 3
These are the rest of the color and texturing files for the nebula emissions that I experimented with.
Â
Some have different texturing and emisssive properties. I decided to release them as a final enhancement package.
Â
You can mix and match colors...
Nebula Texture Enhancement Package 2
 Another change in the texturing of the nebula emissions. Smoother, lighter borders
with lighter color emissions. This package, in conjunction with all of the other color
and textures should allow for a great amount of lattitude as far as visual...
Thank you very much! The Yessongs addon was done by BrianJ(I have always liked his work). He is the gentleman that made my colored nebula addon possible also. I may contact Brian and ask him if I could put his addon here at OHM (right now it is located at the avsim site). It's a shame to have...
Nebula Texture Enhancement Package
 Using the Particle Texture Kit addon by Scrooge McDuck, I used Paint.net
to make emission files that add different color textures to the nebula. You
can mix and alter colors and textures to achieve an even greater level
of variability in the nebula...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.