No, I don't think that's it. I think something changed in the algorithm when it was recompiled.
It is not so much cheating, as it was lacking the ability to model elevation.
Actually, I like the idea of NOW having to avoid terrain. I LMAO when I do fly INTO it!!!
The recompiled PursuitMFD found here, http://www.orbiter-forum.com/showthread.php?p=540855&postcount=37, works in Orbiter 2016, and has the same functionality.
i'm guessing it is the ENTIRE scene. It is what gets translated into a *.msh file - which I then set up in a base config file in order to see it within Orbiter. I can move into it and see the mesh I want.
P.S. According to the flag icons in our avatars, we both live in Utah.
EDIT: Blake -...
I can get to the Orbiter Render Panel. I selected a save path for the mesh and turned on verbose.
All I get out of Blender is the BlenderTools log text document.
I'm missing another setting is my guess.
EDIT: After playing with the settings, now I'm getting mesh files out of Blender...
Being a former Navy guy (ET2(SS)), here's my answer. Aviators kick ass and I prefer them as pilots when flying commercial. Nothing against ATs, as my youngest brother served under that capacity. I've always considered the rest to be flight deck fodder.:cheers: :tiphat:
Apparently, it is a word with multiple meanings. I've used both meanings (AFAIK) many times.
I've been called a tron chaser before too - mostly by machinist's mates and electrician mates - and always in a derogatory fashion. I've always worn it as a badge of honor.:cheers:
I think it can handle it. In the past, there have been some add-ons with extremely large meshes, such as:
Stanford torus: http://www.orbithangar.com/searchid.php?ID=4955
O'Neill Island 3: http://www.orbithangar.com/searchid.php?ID=4581
The "Big Wheel"...
How I finally leveled Niven.
2 personal observations are in order first:
1. It may have been easier to get a ham sandwich by going through a pig's backside (:lol:), than to meticulously follow all the directions concerning texpack, treeman, and tileedit. It is too tedious for the casual...
I'm seeing weird shadow behavior and shadow related artifacts in RC4. I first noticed it in RC3. It occurs both in line client and D3D9, and with either Shuttle-A or XR2 Ravenstar. Can anyone else reproduce with the following? It's a playback using the XR2 leaving Niven for a very low...
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