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  1. kulch

    UniversalCargoDeck & Atlantis

    huh... to me - to ;) but - very interesting! just two new options: - inverse kinematic control mode - automatic 'grab closest object' option (but tssss.... it's a secret :blink:)
  2. kulch

    UniversalCargoDeck & Atlantis

    :) It CAN be done better and it will be better! I'll release the second version soon. :cheers:
  3. kulch

    UniversalCargoDeck & Atlantis

    May be something wrong with calculating of summary PMI of Atlantis and payloads... I will check it. Yes, I wrote about this problem in manual. Sadly I can't resolve it. It is principal incompatibility with vessels which changes place of COG itself.
  4. kulch

    Active or inactive attached childs (Design Question)

    Is it a last version of Energia? (ENERGY project, release 3) Can I get a scenario to test this bug?
  5. kulch

    Active or inactive attached childs (Design Question)

    ??? No problems for me... What do you mean?
  6. kulch

    Universal Manipulator System

    Not planned.
  7. kulch

    Universal Manipulator System

    No. I thought about it and have decided that it is not necessary - in first release. May be in next will be implemented :)
  8. kulch

    Universal Manipulator System

    Universal RMS is ready for download: Universal Remote Manipulator System, release 3 :cheers:
  9. kulch

    Project [In finalisation]Solar modules P3/P4/P5/P6 from ISS

    :) this is not so hard for me to change module's name. So I see the Solaris is a good name! PS I will just use a prefix - something like Mir2_Solaris...
  10. kulch

    Project [In finalisation]Solar modules P3/P4/P5/P6 from ISS

    http://www.kulch.spb.ru/Eng/mir2_project_phase_3.html oops... I need to change the name of my module...
  11. kulch

    Death of the Buran spaceship...

    http://www.buran.ru/htm/foto7.htm
  12. kulch

    Space Shuttle Ultra development thread

    2Urwumpe: I was wrong yesterday. PM_SetSlotRotationAngles sets the rotation of payload in the slot. This is not affect jettison direction (but may be useful to emulate spin - banking rotation - of Shuttle payload before detachment...). To rotate the payload slot itself (and to set jettison...
  13. kulch

    Space Shuttle Ultra development thread

    I'm making my own concept now (for Energia, Vulkan and other projects). So it will be interesting to see yours like more complete and universal.
  14. kulch

    Space Shuttle Ultra development thread

    Why not? See PayloadManager_SDK.pdf, PM_SetSlotRotationAngles function. In terms of Payload Manager the orientation of slot defines the direction of jettisoning. The PM_SetSlotRotationAngles was intended for developing something like rotating rocket turrets or carrier catapultes. ;) I guess it...
  15. kulch

    Space Shuttle Ultra development thread

    To be understood correctly. I do not wish to impose my solution. I just need some feedback about Payload Manager SDK. :)
  16. kulch

    Space Shuttle Ultra development thread

    Can you get me the link? Where are can I read about? Why? The VesselWithPM interface is transparent for VESSEL2 calls. If you need to insert your own interface between VesselWithPM and Shuttle just use the second template definition in PayloadManager.h For example (from my Energia): class...
  17. kulch

    Space Shuttle Ultra development thread

    What is bad with my PM? May be it will be good to let me know? :) I hope for any constructive criticism
  18. kulch

    Delta Tug, release 4 2007-06-23

    Delta Tug is a towing vehicle for using with the DeltaGlider, DeltaGlider-III, DeltaGlider-IV and DeltaGlider-HR class vessels. Delta Tug can be used like upper stage of Energia HLLV or TX winged booster.  Makes your interplanetary flights easier! Compatible with Orbiter Scenario Editor...
  19. kulch

    TX winged space launcher, release 5 2006-10-16

    TX (Tug eXperimental) - the experimental hypersonic airspace vehicle. TX is the universal orbital launcher which can lift into a low circular orbit any payloads in weight up to 40-50 tons. TX also be used as a first stage for heavier payloads having own engines. Features: some animation of the...
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