So Ive been waiting for SPS 1 after the RCS sep burn and seem to be flirting with gimbal lock and over the natural course of coasting I go into Gimbal lock Ive thought of a couple workarounds
1 do a V49 and position so I will not get close while waiting to manuever into burn attitude
2 let...
Ok so I looked at the scn file it is starting as it indicates as 1
I do not have any numerics
I went from nassp 7.0 to build 1508 do I need to go back and rebuild from the beginning of the build page or is there a build specifically I need or ?
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mission timer issue
I have a limited understanding of the scn file but am thinking it is activated however numerics are dark
that being said you should have my switch and breaker positions this is the LM only portion in text format
all breakers are in from the checklist rheos are full...
Funny thing in the scn file after starting it the mission timer is activated as indicated by number 1 however the numeric displays for event timer helium and mission timer are dark
I am trying to attach the lm portion of the scn file in txt format if my minimal understanding of these files...
just starting to play around some more
setting up mission timer in the before PDI dat +94 hours im at the LM activation point and cannot get the Mission timer to light up followed the checklist and I am still on lo volt taps
So I am trying to play NASSP on beta as indicated by them. Switching from regular to Beta I am missing the navigation or other landmarks in the other version.
I pulled the marker file for earth and moon from the respective config folders and still nothing did the marker config path change...
Need landmark filepath
I have installed the beta version and just did a copy and paste of my main install texture and texture 2 folder
I need the path so I can bring those items over so I can regain that please
Apollo 11 Lunar liftoff prep T122+14 min
I can get the alignment and the star and the gyro angle but does the LGC sense the gyro angle or do I have to input that into the dsky and if I have to input it
What register ?
or do I need to do a Y and an X mark and if so what register for what...
Got the P52 down I needed to read and explore some on my own and trying by running instead of crawling usually does not work well however I kinda learned from Military training to get to a point of understanding then basing everything off of that single point of knowledge
Anyways Im in the...
what is the filepath for labels for VOR's and such as I have installed the HD textures and have lost them not so much the Apollo nav stars for NASSP but the surface markers Please advise where one would find the default labels and names I can work with the NASSP guys for those or figure...
Ok so this is what I am seeing on the NASSP panel
NASSP panel and then exterior the vehicles are just white and no planet surface textures
This is not just applying to NASSP but stock orbiter scns as well such as shuttle a at moon base its just the moon base black and then the planets I...
Guess my previous post was in the wrong area
I got Beta up and running using d3d9 client
however I am not getting textures/meshes I am not sure which
I get buildings and structures such as LC39 during NASSP however the rocket is black and white no typical markings of a Saturn V and in...
Ive got beta half running now still having issues with textures/meshes I think this is a orbiter problem in how I have my config setup generally it works bt my 8 balls are white and the spacecraft and LV are white and black so obviously some stuff I need to work out
Trying to launch orbiter beta using the ng orbiter I have D3D9 client installed and here is the ng config
; === ORBITER Master Configuration File ===
EchoAllParams = FALSE
LPadRect = 0 0 550 574
; === Device settings ===
DeviceIndex = 0
ModeIndex = 0
NoVSync = TRUE
WindowWidth = 400...
Yes Ive followed the checklist down to the wire The only thing I can come up with after digging the forums a little bit more last night is that something got messed up with time warp
There was a while back this happened to someone doing TEI and it was traced back to time skipping I would...
So what is happening Ive done it 2 or 3 times from the LOI day saved Apollo 11 LOI scenario that is included with my latest build which is the last released according to build results thread
get through the checklist and hit proceed and burn kicks off perfectly holding right on the line no...
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