I'm reading The Weird of the White Wolf as part of my re-reading of the entire Elric saga by Michael Moorcock.
Even having read the saga multiple times, I still enjoy the characters, story, and writing as if each read were the first.
UPDATE
You asked for it...
I had some unexpected time off from work...
I had some very nice folks remind me that the module still only supported one exit position per vessel.
So...
Now each vessel may have as many as 4 distinct exit positions, each with its own action area and camera view...
Hi, ThaGuy.
Thanks for the kind words. :thumbup: I'm glad you find the module useful.
Hmm... perhaps I misunderstand what you're looking for; but, without selecting the cargo bay to use for grapple/release there is no way to discern which piece of cargo the user intends to manipulate. A...
Yes, both clbkDrawHUD and clbkRenderHUD are overloaded and I even cleared out my actual HUD code to make sure nothing was getting in the way. I'm still seeing the default HUD even if my overloads contain nothing but "return true;".
---------- Post added at 19:09 ---------- Previous post was at...
I'm in the process of updating an old module of mine from Orbiter 2006. I've had no problems converting to VESSEL3 or converting output to use of Sketchpad.
However, I am stuck when it comes to suppressing the default HUD as my module used to do in 2006. I overloaded clbkDrawHUD as normal and...
A module to add basic UMMU and UCGO support to station vessels which do not have their own modules. Examples are the default Mir and Wheel stations as well as Greg Burch's Building Blocks Hab modules.UPDATE: Clap your hands and phone the family... I finally got around to building in support...
Congratulations on all the events going on in your life, Tex. It is good to see you back here on the forums! Enjoy the riding and by all means enjoy some more Orbiter.
Perfect moon landings with Shuttle-A UMMU hover engines. Some previous versions of LOLA had problems with the Shuttle-A, but I noted no difficulties with this Beta version.
-- Mike
Alright, everyone just breathe. The way to go about finding a solution is to start with what we know and see what we can learn from a bit of experimentation.
Grappling an existing turbopack into the turboback bay seems, to me, to work fine. However, if I understand the OP, the problem is that...
I don't use UCGO unpackable cargo all that often, but I became interested in trying to determine what exactly is causing the reported problem of unpacked cargo returning to packed state after a scenario save/reload. The discussion always seemed to be centered around AFCMODE numbers so I started...
It's been a while since I used the UMMU SDK, but this is taken from UMmuSDK.h:
BOOL SetMembersPosRotOnEVA(VECTOR3 Pos,VECTOR3 Rot); // set member position and rotation when EVA. Return TRUE of ok
Looks like the second parameter is a vector containing the amount by which the MMU should...
Have a look at the API_Reference.pdf file, section 7.58.1.1. Especially read the Note.
I don't have a compiler on hand to verify this, and I'm not sure where your Commanded_DV variable resides so can't say if simple assignment from 'value' will work; but, this should give an idea of one way to...
The CustomMFD that comes with the SDK gives a small example of using oapiOpenInputBox to allow basic user input. You can see the example in CustomMFD.cpp, AscentMFD::ConsumeKeyBuffered where it is used to accept a user input altitude.
Hopefully that gives enough functionality for the type of...
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