I am reinstalling NASSP after a bit of a hiatus in play and was looking at getting the most updated version
And I was having issues with O2 cryo pressure reading zero but quantity 100%
Anyways Ive got everything set up
I load Appollo 9 launch scenario and I get LC 39 but no LUT or...
Hello I am wondering at one time I was using NASSP on orbiter and not Beta before I got wise to that I have since switched to Beta and transferred all the earth texture files over and moon texture files similarly as i needed to for FDAI textures
One thing that I am curious about is how to...
I got out of NASSP for a while and just have decided to get back into it.
I have everything up and running so far however I am having an issue and I do not know if this is a direction change in the builds or a legitmate issue
I come from the FS community FS2004 and FSX and bought several...
Ok so I use Orbiter for NASSP and had walked away for it from a bit and removed and re installed a new installation for Beta
couple of issues I am having
1 OrbiterNG cfg is not saving with the texture folder re route copied and pasted to module/server as well
2 I have no planetary textures...
So Ive been waiting for SPS 1 after the RCS sep burn and seem to be flirting with gimbal lock and over the natural course of coasting I go into Gimbal lock Ive thought of a couple workarounds
1 do a V49 and position so I will not get close while waiting to manuever into burn attitude
2 let...
So I am trying to play NASSP on beta as indicated by them. Switching from regular to Beta I am missing the navigation or other landmarks in the other version.
I pulled the marker file for earth and moon from the respective config folders and still nothing did the marker config path change...
Guess my previous post was in the wrong area
I got Beta up and running using d3d9 client
however I am not getting textures/meshes I am not sure which
I get buildings and structures such as LC39 during NASSP however the rocket is black and white no typical markings of a Saturn V and in...
Trying to launch orbiter beta using the ng orbiter I have D3D9 client installed and here is the ng config
; === ORBITER Master Configuration File ===
EchoAllParams = FALSE
LPadRect = 0 0 550 574
; === Device settings ===
DeviceIndex = 0
ModeIndex = 0
NoVSync = TRUE
WindowWidth = 400...
So what is happening Ive done it 2 or 3 times from the LOI day saved Apollo 11 LOI scenario that is included with my latest build which is the last released according to build results thread
get through the checklist and hit proceed and burn kicks off perfectly holding right on the line no...
Running from one of the saved scenarios Apollo 11 pdi day got to LOI burn and about 2 minutes in the rates go all over
Followed checklist to the t got a good alignment and in hi rate
at about 3 minutes remaining if I do not go scs ill be tumbling end over end during the burn its like...
So Ive been hopping around in some scenarios on the stable builds mainly the Apollo 11 and Apollo 9 I wish we had o nes for Apollo 10 but that's another story and im sure may be in work
what I am curious about is are there any tutorials out there on how to do a P52 in the LM
and how about...
So doing theTD&E in apollo 9 MCC separation goes fine but I think I am doing something wrong
I do the V49 manuver and end up a bit of distance which is a issue that can be overcame.. however the main issue is I end up at an odd angle facing 90 degrees away. I have tried multiple times to dock...
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