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  1. vsfx

    Star Trek: Valkyrie fan audio series

    Thought I would highlight the Star Trek audio series I am involved with - Star Trek: Valkyrie. We have released about 5 hours of content so far. It is set in the late 23rd century which is, for those who do not know, just after the Kirk movie era and about 70 years before Star Trek The Next...
  2. vsfx

    OHM FalconHeavy

    Quite possibly, but as I'm using the FH for a crewed launch the typical man-rated limit is 3. And thanks! :cheers:
  3. vsfx

    OHM FalconHeavy

    Great work, you've brought me back to Orbiter after a 6 month hiatus! :thumbup: I've used the Dragon scenario you posted, but I'm wondering if the autopilot could be adapted to throttle down and keep the G-forces below 3 g. Currently getting 4.1 g just before core stage burnout. Of course...
  4. vsfx

    Project Interplanetary Carrier Vessel

    Ok, I have tweaked the PMI values slightly. I think it's as good as it can get for release.
  5. vsfx

    Project Interplanetary Carrier Vessel

    Updated with less powerful RCS and also fixed the overly large RCS exhaust flames. If you have previously downloaded you can just get the modules update here and copy & replace: Interplanetary Carrier Vessel update Orbit Hangar release to follow shortly.
  6. vsfx

    Interplanetary Carrier Vessel 2014-02-13

    The Interplanetary Carrier Vessel (ICV) is a long range, high endurance spacecraft designed for travel from Earth and Mars to Jupiter and the Outer Planets.   It is capable of acting as a stand-alone vessel for orbital operations or as a crew habitat, propulsion system and resource bank for...
  7. vsfx

    Project Interplanetary Carrier Vessel

    Thanks for the positive feedback :) I will reduce the RCS thrust a bit more but still try to keep it powerful enough. Maybe reduce it by about a third?
  8. vsfx

    Project Interplanetary Carrier Vessel

    Yes I should mention that I used Artlav's SC3 to DLL converter for this. The text will only display with GDI enabled, a common issue with some add-ons. You can just keep the crew in the XR2 at least as far as the simulation is concerned since it won't make any difference when external cooling is...
  9. vsfx

    Project Interplanetary Carrier Vessel

    Ooops, forgot to Share it...
  10. vsfx

    Project Interplanetary Carrier Vessel

    Ok fixed it, you can just re-download the link. Those textures somehow ended up as 275x275 rather than the 256x256 required. Also fixed the lights and VC displays in the inline client but I would definitely recommend using D39D!
  11. vsfx

    Project Interplanetary Carrier Vessel

    Here's a scenario of the ICV and XR2 in orbit and docked, so you don't have to fly the XR2 up to orbit and rendezvous. The scram tank has already been jettisoned. BEGIN_DESC END_DESC BEGIN_ENVIRONMENT System Sol Date MJD 66120.1942837562 END_ENVIRONMENT BEGIN_FOCUS Ship ICV-1 END_FOCUS...
  12. vsfx

    Project Interplanetary Carrier Vessel

    Do you mean airlock.dds and airlock2.dds from the ICV textures are not showing up but the rest are ok?
  13. vsfx

    Project Interplanetary Carrier Vessel

    The Interplanetary Carrier Vessel (ICV) is a long range, high endurance spacecraft designed for travel from Earth and Mars to Jupiter and the Outer Planets. It came to fruition to meet the needs of the exploratory, scientific and commercial interests pushing for manned exploration of the Outer...
  14. vsfx

    Request ISS textures update

    I'm always looking out for hi-res textures as this is the simplest way to make Orbiter look better. I haven't seen any for the default ISS though. You can have a very realistic and really nice looking ISS with these add-ons: ISS AtoZ and International Space Station v.3.2 Viewing the station...
  15. vsfx

    Problem What is going with my Hall Base on Phobos?

    Copy and paste these lines between BEGIN_TEXTURES and END_TEXTURES in Orbiter\Config\Base.cfg HBlockX HBlockY HPanel HPanel_d1 HPanel_d2 HPanel_d3 HPanel_d4 HPanel_d5 HPanel_d6 HRoof HSide1 HSide2 HSpot HTower HTower1 HTower2 Hwall and all will be well.
  16. vsfx

    OHM Deepstar 2.1

    I'm struggling with the low thrust engines and wondering if there are any tips or useful MFDs? It's a great looking add-on and I love the whole design and the landers as well, but I haven't been able to use it much if at all. I can use TransX and IMFD for flight planning but how do I work out...
  17. vsfx

    General Question How to add post-commentary to screen captured video

    This isn't a question, more of an answer to share. After trying to figure out for some time how to add post-commentary to a screen capture video of Orbiter (or anything) without re-encoding the video, I have worked out how. Personally I find commentating while flying difficult and I don't want...
  18. vsfx

    News Brighton Beach Crater

    I had the same problem when using Internet Explorer. Using Chrome it works fine. :shrug: It's a nice idea but I wish the whole Moon had 3D terrain.
  19. vsfx

    OHM XR APU Alternative Sound

    The "APU running" warning finally has a purpose rather than stating the obvious! As far as I know the APU sound file isn't heard at all in the exterior view, of course in real life you would hear it on the ground. Good idea, I'll do that.
  20. vsfx

    XR APU Alternative Sound 2014-01-05

    These three .wav files replace the standard ones that come with the XR series of vessels (DG-XR1, XR2 and XR5). I find the original sounds quite loud and also make it seem like the APU is right under your seat when it could perhaps be located at the back of the spacecraft. This sound is more of...
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