Project Interplanetary Carrier Vessel

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Orbinaut
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The Interplanetary Carrier Vessel (ICV) is a long range, high endurance spacecraft designed for travel from Earth and Mars to Jupiter and the Outer Planets. It came to fruition to meet the needs of the exploratory, scientific and commercial interests pushing for manned exploration of the Outer Solar System.

It is capable of acting as a stand-alone vessel for orbital operations or as a crew habitat, propulsion system and resource bank for use in transporting lander craft to the Outer Planet moons for orbit-to-surface operations.

It was specifically designed to be able to transport an XR2 Ravenstar (in Expert configuration) to the Outer Planets with a normal complement of six crew. It would be used for surface launch and rendezvous with the ICV in Earth orbit and then for deorbit and landing at bases on the Outer Planet moons, including Titan.

Any lander craft may be used depending on mission requirements.

The ICV engine performance has been configured to be appropriately similar to the Expert configuration of the XR vessels. This way it is assumed that all the vessels have a similar technology level. Perhaps somewhere around the 2030s-2050s.

With 31,000 m/s of dV it should be possible to perform a round trip to a Jovian moon and return to Earth.

It suffers from the usual problems of having vessels docked but I have tried to minimise these as much as possible. Anyone who has tried to use RCS of one vessel to try to orient an Apollo-style stack knows what the problems are. In this case the ICV is the much more massive component so hopefully this setup is more usable.

It has 3 docking ports for carrying vessels on interplanetary flight. It can also be used as a stand-alone vessel and many alternative mission styles are possible.

Overview
ICV_plan.png


Front view of Dock 1 and the habitable area.
icv-earth.png


The ICV has four gas core NTR engines
burning.png


ICV and XR2 Ravenstar in Jovian space
xr2-icv.png


0.34 g artificial gravity wheel
gravwheel1.png


High-gain antenna
antenna.png


Radiation and particle deflector
def.png


The spacecraft is 99% complete and is currently being tested for any issues of usability.

You may download it here to try it for yourself:
Interplanetary Carrier Vessel
 
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Interceptor

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Yeah,actually I have been looking foward to the release of this ship,I saw it several weeks ago on your YT chanel it looked so cool.:cheers:Thanks

---------- Post added at 10:37 AM ---------- Previous post was at 07:47 AM ----------

HI vsfx,the docking ports seem to be misssing some textures.:tiphat:
 

Interceptor

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Do you mean airlock.dds and airlock2.dds from the ICV textures are not showing up but the rest are ok?
I think it would be airlock.dds,and airlock2.dds,anyways here's where there missing.
 

Attachments

  • 14.02.11 11-23-06 ICV-1.jpg
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  • 14.02.11 11-22-52 ICV-1.jpg
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Here's a scenario of the ICV and XR2 in orbit and docked, so you don't have to fly the XR2 up to orbit and rendezvous. The scram tank has already been jettisoned.

Code:
BEGIN_DESC
END_DESC

BEGIN_ENVIRONMENT
  System Sol
  Date MJD 66120.1942837562
END_ENVIRONMENT

BEGIN_FOCUS
  Ship ICV-1
END_FOCUS

BEGIN_CAMERA
  TARGET ICV-1
  MODE Cockpit
  FOV 44.99
END_CAMERA

BEGIN_HUD
  TYPE Orbit
  REF AUTO
END_HUD

BEGIN_MFD Left
  TYPE Orbit
  PROJ Ship
  FRAME Ecliptic
  ALT
  REF Earth
END_MFD

BEGIN_MFD Right
  TYPE Map
  REF Earth
  POS 0.00 0.00
END_MFD

BEGIN_SHIPS
ICV-1:ICV
  STATUS Orbiting Earth
  RPOS -5227491.48 -2556026.01 3690232.48
  RVEL -4928.335 2647.717 -5153.026
  AROT -26.75 -54.37 -5.10
  RCSMODE 2
  AFCMODE 7
  PRPLEVEL 0:0.998558
  DOCKINFO 0:0,XR2-E-ICV
  NAVFREQ 200 210 220 230
  XPDR 190
  ANIM_0 0 0.0000
  ANIM_1 0 0.0000
END
XR2-E-ICV:XR2Ravenstar
  STATUS Orbiting Earth
  RPOS -5227401.91 -2556054.91 3690289.81
  RVEL -4928.335 2647.717 -5153.026
  AROT 153.25 54.37 -174.90
  RCSMODE 0
  PRPLEVEL 0:0.251000 1:1.000000
  DOCKINFO 0:0,ICV-1
  IDS 0:199 100
  NAVFREQ 588 466 84 114
  XPDR 193
  SECONDARY_HUD 3
  LAST_ACTIVE_SECONDARY_HUD 0
  ADCTRL_MODE 0
  TAKEOFF_LANDING_CALLOUTS 7146.023131 17.742067 17.756149 0.000000 -3.117439
  APU_FUEL_QTY 1.000000
  LOX_QTY 0.999883
  CABIN_O2_LEVEL 0.209000
  CREW_STATE 0
  INTERNAL_SYSTEMS_FAILURE 0
  COGSHIFT_MODES 0 0 0
  MWS_ACTIVE 0
  COOLANT_TEMP 31.200000
  DMG_0 1.000000 Left Wing
  DMG_1 1.000000 Right Wing
  DMG_2 1.000000 Left Aileron
  DMG_3 1.000000 Right Aileron
  DMG_4 1.000000 Landing Gear
  DMG_5 1.000000 Nosecone
  DMG_6 1.000000 Retro Doors
  DMG_7 1.000000 Top Hatch
  DMG_8 1.000000 Radiator
  DMG_9 1.000000 Airbrake
  DMG_10 1.000000 Left Main Engine
  DMG_11 1.000000 Right Main Engine
  DMG_12 1.000000 Left SCRAM Engine
  DMG_13 1.000000 Right SCRAM Engine
  DMG_14 1.000000 Fore Hover Engine
  DMG_15 1.000000 Aft Hover Engine
  DMG_16 1.000000 Left Retro Engine
  DMG_17 1.000000 Right Retro Engine
  DMG_18 1.000000 Forward Lower RCS
  DMG_19 1.000000 Aft Upper RCS
  DMG_20 1.000000 Forward Upper RCS
  DMG_21 1.000000 Aft Lower RCS
  DMG_22 1.000000 Forward Star. RCS
  DMG_23 1.000000 Aft Port RCS
  DMG_24 1.000000 Forward Port RCS
  DMG_25 1.000000 Aft Star. RCS
  DMG_26 1.000000 Outboard Upper Port RCS
  DMG_27 1.000000 Outboard Lower Star. RCS
  DMG_28 1.000000 Outboard Upper Star. RCS
  DMG_29 1.000000 Outboard Lower Port RCS
  DMG_30 1.000000 Aft RCS
  DMG_31 1.000000 Forward RCS
  DMG_32 1.000000 Bay Doors
  IS_CRASHED 0
  MET_STARTING_MJD 66120.190516
  INTERVAL1_ELAPSED_TIME -1.000000
  INTERVAL2_ELAPSED_TIME -1.000000
  MET_RUNNING 1
  INTERVAL1_RUNNING 0
  INTERVAL2_RUNNING 0
  ACTIVE_MDM 3
  TEMP_SCALE 2
  CUSTOM_AUTOPILOT_MODE 0
  AIRSPEED_HOLD_ENGAGED 0
  SCRAM0DIR 0.000000 0.000000 1.000000
  SCRAM1DIR 0.000000 0.000000 1.000000
  HOVER_BALANCE 0.000000
  MAIN0DIR 0.000000 0.000000 1.000000
  MAIN1DIR 0.000000 0.000000 1.000000
  GIMBAL_BUTTON_STATES 0 0 0 0 0 0
  ATTITUDE_HOLD_DATA 0.000000 0.000000 0 0 0.000000
  DESCENT_HOLD_DATA 0.000000 -3.000000 0
  AIRSPEED_HOLD_DATA 0.000000
  OVERRIDE_INTERLOCKS 0 0
  TERTIARY_HUD_ON 1
  CREW_DISPLAY_INDEX 0
  GEAR 0 0.0000
  RCOVER 0 0.0000
  NOSECONE 1 1.0000
  AIRLOCK 0 0.0000
  IAIRLOCK 0 0.0000
  CHAMBER 0 0.0000
  AIRBRAKE 0 0.0000
  RADIATOR 1 1.0000
  HATCH 0 0.0000
  SCRAM_DOORS 0 0.0000
  HOVER_DOORS 0 0.0000
  BAY_DOORS 0 0.0000
  APU_STATUS 0
  EXTCOOLING_STATUS 1
  TRIM 0.000000
  SKIN IntSA
  LIGHTS 0 0 0
  XRUMMU_CREW_DATA_VALID 1
  UMMUCREW XI0-Lee_Nash-39-65-78
  UMMUCREW XI1-Kara_Miller-32-65-58
  UMMUCREW XI2-Sharon_Valerii-26-67-54
  UMMUCREW XI3-Cameron_Mitchell-36-65-77
  UMMUCREW XI4-Samantha_Carter-33-66-53
  UMMUCREW XI5-Daniel_Jackson-35-68-75
  PAYLOAD_SCREENS_DATA 0.2 0 1 1
END
XR2-E-ICV_Bay:XRPayloadBay
  STATUS Orbiting Earth
  RPOS -5227399.54 -2556054.77 3690291.91
  RVEL -4928.335 2647.717 -5153.026
  AROT 153.25 54.37 -174.90
  ATTACHED 0:3,XR2-E-ICV
  AFCMODE 7
END
XR2PayloadCHM-01-1:XR2PayloadCHM
  STATUS Orbiting Earth
  RPOS -5227403.63 -2556053.71 3690289.13
  RVEL -4928.335 2647.717 -5153.026
  AROT 153.25 54.37 -174.90
  ATTACHED 0:0,XR2-E-ICV
  AFCMODE 7
  NAVFREQ 0 0
END
XR2PayloadMainFuel-03-1:XR2PayloadMainFuel
  STATUS Orbiting Earth
  RPOS -5227401.01 -2556054.68 3690290.73
  RVEL -4928.335 2647.717 -5153.026
  AROT 153.25 54.37 -174.90
  ATTACHED 0:2,XR2-E-ICV
  AFCMODE 7
  NAVFREQ 0 0
END
END_SHIPS

BEGIN_ExtMFD
END


---------- Post added at 04:42 PM ---------- Previous post was at 04:35 PM ----------

I think it would be airlock.dds,and airlock2.dds,anyways here's where there missing.

Ok I've just tested it and they don't show up on the inline client but all is well when using D3D9. Probably just need to change some material properties.
 

Interceptor

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OK,I just noticed something else too,the inline client has a UMMU text screen,and the D3d9 client has none,but it still works by pushing the alt+number,also the inline client has a very dark cockpit.
 

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Ok fixed it, you can just re-download the link. Those textures somehow ended up as 275x275 rather than the 256x256 required. Also fixed the lights and VC displays in the inline client but I would definitely recommend using D39D!
 

Interceptor

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Great ship BTW.

---------- Post added at 12:16 PM ---------- Previous post was at 12:12 PM ----------

Download link not working.

---------- Post added at 12:23 PM ---------- Previous post was at 12:16 PM ----------

OK download link working again.Thanks
 

Interceptor

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OK,I just noticed something else too,the inline client has a UMMU text screen,and the D3d9 client has none,but it still works by pushing the alt+number,also the inline client has a very dark cockpit.
Alright the UMMU roster text screen works when you use the GDI compatibility mode in the D3d9 client,but I would prefer not to have to use this thou,because of lack of antialiasing,but everything else looks good so far,and I didn't think the RCS reacted too slugishly with all the docks occupied.
 
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Alright the UMMU roster text screen works when you use the GDI compatibility mode in the D3d9 client,but I would prefer not to have to use this thou,because of lack of antialiasing,but everything else looks good so far,and I didn't think the RCS reacted too slugishly with all the docks occupied.

Yes I should mention that I used Artlav's SC3 to DLL converter for this. The text will only display with GDI enabled, a common issue with some add-ons. You can just keep the crew in the XR2 at least as far as the simulation is concerned since it won't make any difference when external cooling is on and the XR2 takes its oxygen from the ICV. The only thing is you will have the two crew sat in the cockpit. Otherwise you could load up with GDI on when you want to do your crew transfers.
 

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Hi vsfx, good work! Its a nice model and will certainly be a useful addon. If i could offer some constructive criticism personally i found the RCS to be over-powered. i did some attitude maneuvers on an unloaded ICV in orbit and it spun round so fast that i'm sure the crew would be a fine paste on one of the walls! i'd suspect a big vessel like that would be rather cumbersome to rotate.

but other than that its 900 tons of awesome :thumbup:
 
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Hi vsfx, good work! Its a nice model and will certainly be a useful addon. If i could offer some constructive criticism personally i found the RCS to be over-powered. i did some attitude maneuvers on an unloaded ICV in orbit and it spun round so fast that i'm sure the crew would be a fine paste on one of the walls! i'd suspect a big vessel like that would be rather cumbersome to rotate.

Thanks for the positive feedback :)

I will reduce the RCS thrust a bit more but still try to keep it powerful enough. Maybe reduce it by about a third?
 

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Updated with less powerful RCS and also fixed the overly large RCS exhaust flames.

If you have previously downloaded you can just get the modules update here and copy & replace:
Interplanetary Carrier Vessel update

Orbit Hangar release to follow shortly.
 

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Updated with less powerful RCS.

Is there a reason the roll RCS (4/6 on the numeric keypad) doesn't match the speed (frequency) of the pitch and yaw? The pitch/yaw still feels a touch too fast - though it's definitely a VAST improvement over what it was before. But now the roll RCS feels overly sluggish.
 

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Is there a reason the roll RCS (4/6 on the numeric keypad) doesn't match the speed (frequency) of the pitch and yaw? The pitch/yaw still feels a touch too fast - though it's definitely a VAST improvement over what it was before. But now the roll RCS feels overly sluggish.

Ok, I have tweaked the PMI values slightly. I think it's as good as it can get for release.
 
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