Search results

  1. K

    Humor Random Comments Thread

    Last I heard they were going pretty strong... Plan to launch the first four to Mars in 2020-something. Apparantly selected crew as well.
  2. K

    XR-5 complete normal and specular maps V2 2013-05-04

    A complete collection of normal and specular maps for the XR-5 Instructions: Unzip into the desired skin folder, eg. /textures/XR-5Vanguard/ These textures were created on the original Vanguard skin, so any skin based on it will work. Enhances the Quality of the Model, even the low-poly pilots...
  3. K

    OHM XR-5 complete normal and specular maps V2

    Oh No! I will repack and reupload! Thanks for the heads-up! :facepalm:
  4. K

    OHM Relaxation Dome

    Will it be possible to make it UCGO cargo? That way we can strap them to the Arrow and establish new bases. (My personal passion)
  5. K

    Humor Random Comments Thread

    You can always volunteer for Mars one! I've thought about it... www.bbc.co.uk/news/science-environment-22360228
  6. K

    Texture NOOBIE (for development)

    I'll design something, maybe add a little details as well...
  7. K

    OHM XR-5 complete normal and specular maps V2

    I saw that the first time I created it, so I used RGB888. But I am working on it. I'll try drawing the lines of the top hull from scratch on a clean surface using original as template, because I get the artifacts from the original texture. But with the creation of these NM's and some other...
  8. K

    OHM Normal Maps Pack for XR-2 Ravenstar

    GR8 Stuff! WOW! Brilliantly done! ( That must have been a lot of work removing those red lines and texts! Looks much better than the one I was working on... ;) ) You could try using the original texture, double the texture size, and use it as a template to draw cleaner lines I'm gonna try that...
  9. K

    OHM XR-5 complete normal and specular maps V2

    Thanks! I'll try to do something about those artifacts on the lines on the wings!
  10. K

    Texture NOOBIE (for development)

    I will take a look. I know that you have undertaken this project to learn more, so here are a few pointers from a graphical perspective. 1. When applying the texture to the 3d model, try to apply it without letting it strech around the corners. Unfortunately I have no experience in 3d...
  11. K

    Texture NOOBIE (for development)

    Carbon-fibre tiles. My first try. Carbon fibre panels with aluminium rivets. Use it for tiling on base walls etc. Make sure you include the normal mapping... It gives the textures depth. I Used unsigned 24bit RGB format, for excellent quality. If you wish to have smaller files, just let me...
  12. K

    Texture NOOBIE (for development)

    I was thinking... I would build base walls out of something lightweight and composite, carbon fibre, aircraft aluminium, maybe even a few combinations... I'll see what I can do... Any suggestions? I can create wall panels for interior and exterior. That would be good. I'll get to work on it.
  13. K

    Texture NOOBIE (for development)

    Thanks! Hi guys! Thanks for the welcome! I added my first addon for the XR-5! A complete specular and normalmap texture pack! It is awaiting approval, and should be available soon! I will still round it off, not happy with the spec mapping and some norm textures. What type of metal do you...
  14. K

    Texture NOOBIE (for development)

    Hi everyone! I got introduced to Orbiter about a year ago, but got addicted about 5months ago. Now I joined the forum for the first time. I have some experience in creating textures, especially normal and specular mapping. Any Ideas?
  15. K

    New Release D3D9Client Development

    Hi Felix24, I am new here Thanks for the update on specular maps! I am currently working a complete normalmapping and Specular mapping of the XR-5. Even the low-poly pilots look better! I'll upload it here when I have completed it, I thought I was done, but you just taught me something new...
Top