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    Gaming Game title contest.

    Short and cool. I like it. The image too.
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    Internet SmarterEveryDay space series on Youtube

    He probably doesn't have time for KSP either, he just grabbed a video from Scott Manely; he could do the same with some Orbiter videos. There are quite a lot of them on YT covering all kind of real crafts that you can always find something to fit in your current topic and showcase a historical...
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    Internet SmarterEveryDay space series on Youtube

    No, I meant SmarterEveryDay. Telling him to feature Orbiter in his next video.
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    Internet SmarterEveryDay space series on Youtube

    Looks like it: new video, not surprisingly on explosions, 'cause Falcon 9: PbabP9ttrZc There's also KSP in there, from Scott Manley vids. XD We should tell him to use Orbiter next time.
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    Internet SmarterEveryDay space series on Youtube

    KSzuiqVjJg4
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    Project Blender 2.63 + to Orbiter import/export addon

    To anyone using this, does this work yet? Which version of Blender do I have to use? Is this the only / most recent Blender exporter available?
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    General Question New to Orbiter - how to get started?

    At the top of the forum, under the logo, you have useful links. For tutorials: http://www.orbiter-forum.com/tutorials.php For addons: http://www.orbiter-forum.com/addons.php Anyway, my advice is to play around for a while with the stock Orbiter installation to get the basics first, reading Go...
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    Gaming Fallout 4 Announced

    Didn't even finish Fallout 3, got bored.
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    SSU Development Thread (2.0 to 3.0)

    Languages like C# are in theory more easy to do GUI with, but in practice Qt for example is very easy so this is not a problem. That was exactly my point. ---------- Post added at 21:32 ---------- Previous post was at 21:29 ---------- Overcomplicating things. :P (joke)
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    SSU Development Thread (2.0 to 3.0)

    Due to the problem of using libUltra explained by SiameseCat I thought that we were stuck with C++. In that case between Qt and WxWdigets it will be Qt IMHO. However, it's true that doing communication between applications may be easier in other languages. ---------- Post added at 11:44...
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    SSU Development Thread (2.0 to 3.0)

    You're basically saying Qt. The problem is how to do the communication. I don't know where to start about this.
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    SSU Development Thread (2.0 to 3.0)

    Yes, multiplayer meaning people doing the flight controllers. Well, what should we use? Orb:Connect may work only if you want state vectors or other Orbiter-specific stuff. After reading Orb:Connect docs I see that SSU specific information can't be passed since there isn't a generic get/send...
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    SSU Development Thread (2.0 to 3.0)

    It may be the way to go, since things like shuttle internals, crew data, checklists, etc, are not known by Orbiter anyway. In that case Qt or anything C++ based would be ok for what concerns the GUI. And you solve the libUltra (or any other lib) problem. ---------- Post added at 16:13...
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    SSU Development Thread (2.0 to 3.0)

    SSU dll doesn't send anything by its own since it is loaded by (or into) Orbiter; so if it needs to send something it has to do it through Orbiter, correct me if I'm wrong; the only way to send information to another program bypassing Orbiter is using some kind of protocol e.g. HTTP messages. An...
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    SSU Development Thread (2.0 to 3.0)

    In that case you can't use OrbiterAPI so you would need some way to connect to Orbiter, and there is no good way compared to direct C++ Orbiter API calls. If that's the case, we could do as Face is suggesting in the last post. That would be perfect for MCC; still, since SSUToolbox is 100% .NET...
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    SSU Development Thread (2.0 to 3.0)

    It's not only about the fullscreen, Qt isn't working fine together with Orbiter. It doesn't update its window. It could only be used for SSUToolbox but not for a Mission Control plugin. Unless someone magically answer me here: http://qt-project.org/forums/viewthread/39690/ or is able to have a...
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    SSU Development Thread (2.0 to 3.0)

    Working .NET prototypes of SSUToolbox and SSU Mission Control DLL dialog uploaded in the SSUToolbox SVN branch. Next goal could be testing Orbiter API / libUltra functions with C++/CLR to see how it goes to confirm if the .NET route is "go / no go". ---------- Post added 18-03-14 at 20:45...
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    SSU Development Thread (2.0 to 3.0)

    Looks like it was without the "trunk" part. ---------- Post added at 21:41 ---------- Previous post was at 21:32 ---------- Is it normal that when updating it asks for my password 4 times (I type it correctly)?
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