I wouldn't quite say that. It worked well enough for the Falcon.
I think the problem is that this beast is just simply too big and too complex. I believe with current tech it might be impossible to put such machine under that much stress and expect it to reliably work a second time...
So, starship planned boom, booster unplanned boom, I gather. Any word about how much damage starship received from re-entry? Because that still seems like a main concern to me when it comes to reusability...
Thanks for your kind and encouraging words! :cheers:
Yeah, I've been thinking about that off and on. One problem is that there's some weird scaling issue in libgdx that I hadn't had time to look into. sometimes letters get truncated just a pixel or so. But it's not the font, in other places...
New update! This one is all about character development, introducing a trait-based progress system that also introduces hard goals for the first time. At the current stage those goals are a bit rigid and generic and mostly focused on things you need to do anyways to survive the early game, so...
That too I guess, though as far as I can tell it's far easier to make orbit from where they are now than it is to bring this thing down without getting chewed up... But yes, getting to Orbit and then back, I think that's where I'd start with damage simulation tests and stuff...
I mean, those are good things to test, but wouldn't you first want to have a successful prototype that performs nominally? Even though they brought some back for landing, they were essentially charcoal by the time the atmosphere was done with them, wouldn't you want to improve that before...
I agree there's plenty of useful applications. I've just not seen any in the realm of image generation yet, unless you consider an army of Waifus useful...
I would be very interested in what database the forum uses so I can stay the hell away from it if that were the case 🤪
Cloudflare, huh? sounds just as odd to be honest...
March update is up, containing the new graphic above, as well as codex entry for Goldenrod Inco and the IOA.
Here's the patch notes:
https://randomactsofconstruction.itch.io/orbital-margins/devlog/1456593/patch-notes-0152
Here's a little teaser of the new codex entries:
And here's this...
Another one in the pipeline. This one is significantly smaller, in fact the second-smallest currently in the game. It’s an industrial station in LEO. The high-precision ultra-sterile type of industrial, not the greasy-grimy type. The one that benefits from not having to put things on a surface...
Getting soilent green vibes off of this... :rolleyes: (because soilent green is only the tip of the dystopian iceberg that is the world depicted in the story soilent green...)
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