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  1. vchamp

    Update Updating TI Pegasus Ares

    I'm currently updating Total Immersion vessels to make them compatible with Orbiter 2016 and D3D9Client. Pegasus Ares is the first to get the update. I'm going to make this vessel as advanced as I can, instead of copying again the behavior of the original Pegasus Ares addon from francisdrake...
  2. vchamp

    Problem Making TI vessels compatible with D3D9Client

    Hi! I'm going to fix errors that prevent TI vessels from working with D3D9Client and need help in finding the reason of the following error in Orbiter.log: --------------------------------------------------------------- >>> ERROR: Invalid mesh handle. Returned NULL. (Continuing) >>>...
  3. vchamp

    General Question Surface base tiles obsolete in next version of Orbiter?

    Does it mean that future Orbiter versions will use these new bases' configs with all the new objects (buildings, runways, etc.), but without surface base tiles, because the new planetary textures format will make them obsolete? Will these textures match the detail level of tiles in this addon?
  4. vchamp

    General Question Windows 7 fonts change after Orbiter Launchpad is opened

    Is there a way to prevent the Windows 7 fonts change after Orbiter start? In some programs like Eclipse the text becomes hardly readable.
  5. vchamp

    DeltaV of multistage rockets

    What is the easiest way to calculate a deltaV of a multistage rocket, when the first and the second stages are firing simultaneously? If I know the mass before a separation, can I still use the Tsiolkovsky rocket equation and sum up the deltaVs calculated separately for the first and the second...
  6. vchamp

    My Orbiter web page - vessels catalog

    One day I was planning a new mission and wanted to know which vessels are suitable for it. There is no centralized source of information about ships characteristics and abilities. At least I don't know such sources. So it was inconvenient to make the search in different docs. After that I...
  7. vchamp

    Error Delete module instance on exit

    Before posting a bug in Orbiter SDK, I want to be sure that I do everything correctly. Here we have a very simple example of the new Module API usage: ModuleEntry.cpp #define STRICT #define ORBITER_MODULE #include "MyModule.h" #include "resource.h" using namespace oapi; HINSTANCE g_hInst...
  8. vchamp

    General Question UMMU questions: setup, coding, etc.

    First of all, I'd like to know if it is possible to make UMMu not go breathless. It's very annoying for me when even on Earth without a suit a person can walk normally only 100 meters or so. I also want to switch off the standart HUD, which is usually in the surface mode on a ground. Don't know...
  9. vchamp

    Question What's wrong in this positioning

    Please help me in understanding why is this happening. The angle between objects A, B and C ,which have x and y coordinates as in the screenshot, is 90º. But in Orbiter this angle is clearly bigger. Why?
  10. vchamp

    General Question Markers DistanceFactor

    How this DistanceFactor parameter is supposed to work? I'm trying to make markers that show up only when I'm less than a few kilometers from them. In my scenario I start somewhere about 10 km from the markers in the DeltaGlider flying towards them. If I set DistanceFactor to 0.17 markers are...
  11. vchamp

    API Question Is vessel deleted in this frame

    I delete multiple vessels in a single step. When I iterate through vessels list, how to determine that the given vessel was already deleted?
  12. vchamp

    SDK Question Is animation identifier constant?

    If I want to call the SetAnimation() method for a vessel outside of this vessel's module, is it safe to assume that the animation's id is always the same. I have not found a way to know this id outside of vessel's module. Supposedly it is just an index of animation and thus shouldn't change.
  13. vchamp

    SDK Question Switch to ground observer camera view

    Is it possible in an add-on module? It would be very useful in my opinion.
  14. vchamp

    Request UCGO refuel MFD

    I think it would be good to have an MFD that would use a CargoBarrelFuel and CargoSpaceFuel to refill any vessel's tanks. I am surprised a little that there is no such add-on yet, if only I didn't miss it. The best way is to extend the functionality of the existing ReFuel MFD, so we won't have...
  15. vchamp

    Project Plants

    This is the add-on I just started. It will consist of: - Set of bases on celestial bodies. - Module which handles a production rate. Each plant-base extracts a certain amount of a resource in a time span. Other plants will consume resources to build vehicles, modules, components, etc with a...
  16. vchamp

    Question Total Immersion suggestions

    Make your proposals, what ships do you want to get a virtual cockpit. Ships with the most votes are likely to get VC first. Please, do not suggest real spacecrafts (they require much responsibility and hard to imitate), military ships and XR5 (I like this vessel, but don't think that I can make...
  17. vchamp

    Center of mass shifting during reentry

    One of the most useful features of XR-series is, undoubtedly, center of mass shifting which allows much more controllable reentry. Unfortunately, some other great spaceplanes, like Kulch's TX5, don't have it. This gave me an idea of MFD that will allow the center of mass shifting on all...
  18. vchamp

    Sync Orbit MFD problem

    It looks like a bug in the Sync Orbit MFD. If you run the attached scenario, you will see that MFD shows a wrong time to the reference for the target vessel. Is this really a bug or I misunderstand something?
  19. vchamp

    Modular Ship development

    I have started a work on my first space ship. And it should be quite unusual. The main idea is to build a ship from modules. First you attach module, then integrate it. When module is integrated it becomes a part of a ship, i.e. the module vessel is removed from scenario and all information...
  20. vchamp

    API Reference CHM?

    Does anybody know where I can find a CHM version of API_Reference.pdf, if such exists? The PDF if very inconvenient for fast searching. Thanks.
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