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Every now and again in anim8or a face or two will have an odd shadowing pattern, as if they're on the other side of the mesh. Exporting to .msh and viewing in Orbiter shows the same thing. (See attachment, such faces are present on both the body and canopy but are less visible on the latter.)
Is there any method of fixing these faces without having to redo the entire model? (Which I really, really don't want to do).
Is there any method of fixing these faces without having to redo the entire model? (Which I really, really don't want to do).
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