Marijn
Active member
My first flights in Orbiter2016 were a bit strange. I found myself ice skating on the runway, moving from side to side due to over-correcting. Worse, during atmospheric flight, I noticed the slip indicator was not in the middle where it should be when flying coordinated turns using stick and rudder. Even during straight flight, the slip indicator (and therefore also the velocity vector) wanders to more than 4 degrees. Even with all controls centered. I was puzzled on what could cause this strange behaviour (and unnecessary drag).
Then I learned about the new Atmospheric wind effects feature of Orbiter 2016 which is turned on by default and I was very happy that it could be turned off. That resolved the issue.
I do have many hours in gliders, and I am totally sure that wind doesn't cause a plane to side-slip. Like a canoe crossing a river with a current doesn't slip either. It's only the ground (or shore) relative to you which moves. The only reason to slip is when you're not using the stick and rudder in the right ratio, or when using thrusters. But wind cannot cause a slip and incur drag.
Actually it could, in some very extreme (and unrealistic) situation where you are suddenly entering a layer with a very different windspeed, the intertia of mass could cause a slip, an acceleration or a decelleration, like an Albatross bird diving behind waves and pulling up again on the open ocean. But that's about it.
It seems to me that the wind is not implemented correctly in Orbiter and that it should be turned off for the best experience.
Off course, I am very happy with this fantastic new version of Orbiter and I am having lots of fun with it. I really hope to have wind as a parameter to take into account when planning a final glide.
I am curious what you people think about this and whether you did switch it off as well.
Then I learned about the new Atmospheric wind effects feature of Orbiter 2016 which is turned on by default and I was very happy that it could be turned off. That resolved the issue.
I do have many hours in gliders, and I am totally sure that wind doesn't cause a plane to side-slip. Like a canoe crossing a river with a current doesn't slip either. It's only the ground (or shore) relative to you which moves. The only reason to slip is when you're not using the stick and rudder in the right ratio, or when using thrusters. But wind cannot cause a slip and incur drag.
Actually it could, in some very extreme (and unrealistic) situation where you are suddenly entering a layer with a very different windspeed, the intertia of mass could cause a slip, an acceleration or a decelleration, like an Albatross bird diving behind waves and pulling up again on the open ocean. But that's about it.
It seems to me that the wind is not implemented correctly in Orbiter and that it should be turned off for the best experience.
Off course, I am very happy with this fantastic new version of Orbiter and I am having lots of fun with it. I really hope to have wind as a parameter to take into account when planning a final glide.
I am curious what you people think about this and whether you did switch it off as well.
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