I've been somewhat inspired by Rodion Herrera's "Brighton Base 2011: An Upgrade to Orbiter's Brighton Beach" to create some realistic scenery for the area around Brighton Beach. I've already created a program that transforms greyscale terrain images into a 3D mesh. The proportions of the terrain are accurate, but I still have to account for the curvature of the Moon's surface (that shouldn't be too difficult). As for the texture though, I've tried using Clementine imagery from Map-a-planet (http://www.mapaplanet.org), but the images I can get from that aren't that great. I'd like to use LRO imagery, which of course would be the highest quality, but I don't know how to go about doing that. Anybody out there know how to go about doing that, or want to take a crack at doing the texture for it?
The area that I've been working with are between Latitudes 40.1484375 and 42.1015625, and between Longitudes 392.4609375 and 394.4140625.
Here are some screenshots of the mesh so far:
The Brighton Beach base is located just south of the depression between that and the mountains.
The area that I've been working with are between Latitudes 40.1484375 and 42.1015625, and between Longitudes 392.4609375 and 394.4140625.
Here are some screenshots of the mesh so far:
The Brighton Beach base is located just south of the depression between that and the mountains.