Request Building Meshes for STPSP Bases

Yes. I was told it needs to be 1000 larger. But sure about the weird texture.
When I try to scale in meshwizard is not not respond.
 

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Thanks. lets see if big enough? Yes the texture is weird. it has pattern in it?
 

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I not sure either. I wonder if the red lava is like that. The moon texture was converted from a jpg
 
Thanks. Not sure. In the praxisan81 is the original mesh and then I rescaled in meshwizard and reloaded.
distortion is occurring.
 

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Looking much better now! While the mesh still "flickers" a bit, it's overall a considerable improvement over the last one.

Unfortunately, whenever I try to set Praxis as a celestial body using the mesh rather than as a vessel, I just get an empty void, as shown below. Is this a problem with the moon's configuration file (which is linked below) or is it something else entirely?

Praxis1.jpg
 

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Sorry, I don't know enough about planets to help with that.:unsure:
Actually, I have a theory. For it to work, I think we'll need to create a version of the mesh without the reflection, since this apparently interferes with certain in-game functions. Again, this is just a theory.
 
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We have a couple of meshes so not sure which one we are using?? This is one DR.Martian scaled for me. Looks good. But I get a CTD when I try to load a scenario using this SOL_SLSpraxis

Earth:Moon1 = Moon
Earth:Moon2 = Praxis
 

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We have a couple of meshes so not sure which one we are using?? This is one DR.Martian scaled for me. Looks good. But I get a CTD when I try to load a scenario using this SOL_SLSpraxis

Earth:Moon1 = Moon
Earth:Moon2 = Praxis
I was referring to the most recent version of the mesh, which you sent to me via PM. As stated earlier, I think we'll need to remove the reflective sheen from the mesh, since it apparently causes rendering issues when said model is used for a celestial body rather than a vessel.
 
Also, the aforementioned latest model, while certainly an improvement over its predecessors, still seems a bit small. At most, it only appears to be a quarter or so of its intended size. Remember, it's supposed to be about the same size as Io. Do you know of anyone who can help us out with the scaling?
 
Good news - Praxis is now up and running as intended. Here it is in orbit around Qo'noS, with a custom surface texture by myself (meant to keep its look consistent with the other celestial bodies in the system, whose surface textures were created with the Photoshop plugin LunarCell):

Praxis2.jpg
 
A couple of meshes. I just made a simple base and added the building mesh in the cfg
 

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Good news - apart from the issue gattispilot mentioned with the Federation logo texture, all the Federation building meshes are in perfect working order. Included below are some screenshots of them in action.

Andor Base on Andor(ia):

AndorBase.jpg

Rigel Trade Complex on Beta Rigel X:

RigelTradeComplex.jpg

Rixx on Betazed:

Rixx.jpg

Port Drexler on Deneb Kaitos V:

PortDrexler.jpg

Tellar Base on Tellar:

TellarBase.jpg
 
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