Hardware Celestial Sphere looks awfull

Karaneychev

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Im installing Orbiter for the 1st time, downloaded and installed celestial background and it looks like this: http://minus.com/mz3jLLrXy/1f
it is the same quality for every background i choose.
My gfx card is Nvidia Geforce GT 220. Also when in virtual cockpit it looks zoomed in and with awlfull quality too :( Any ideas how to fix this?

P.S
My settings are:
in Visual Effects:
all checked on, Night lvl - 0.50,
max res lvl - 14
ambient light lvl - 10
background - realistic sky, 0.50

in Video:
here i have tryed every possible combination with no success - window, full screen, 16, 32bit color, vertical sync, all direct 3d options :(
 

Mattyv

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Kind of looks like it might be your FoV.
 

Loru

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Looks like problem with texture resolution.

Can you provide more pics with "Visible DSS2/Wikisky" background at FOV 50 deg and 10 deg?

That GPU should handle orbiter well. Also I'd recomend reinstalling/updating GPU drivers and DirectX.

Here are reference pics from my test rig (RADEON 9250 mounted on AGP) in 1152x768:

FOV 50deg - lev 0.50
test001.jpg


FOV 10deg - lev 0.50
test002.jpg
 
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Mattyv

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^ What Loru said is exactly what I was talking about.
 

Loru

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The last question - will be playing with 90 degree fov gonna impact gameplay in negative way?
Thank You guys for fast responce on this :)

It depends on your preferences - I usually use 50 deg FOV for orbital manuevers - 30 deg for docking and 70 deg for launch and landing spaceplanes.

Your field of view will be wider but all objects in front would look smaller.
 
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