Luke Reichelt
Well-known member
Does anyone here know how to convert old-style planetary textures to the quadtree format? I ask because I no longer have the original bitmaps for many of my STPSP worlds, meaning that their texture files will need to be converted if I am to produce heightmaps for said worlds. I know such a process is possible, as the user GB managed to do so with cmoon55's Alien add-on, but I have no idea how it actually works, although I think it's similar to the procedure used to convert old-style surface tiles.
If there's anyone here who knows how to do it, your assistance would be very much appreciated.
If there's anyone here who knows how to do it, your assistance would be very much appreciated.



