OHM Crew Dragon for Orbiter2016

Donamy

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Take the D2TV from the SAL HST repair addon, and replace the TVstanchion2 on the P1 zenith position. You can use the dialogbox pan/tilt, to watch the docking remotely on the generic camera mfd.

D2TV made by gattispilot.

Code:
D2TV:SAL/D2TV
  STATUS Orbiting Earth
  RPOS 641821.966 6104593.331 -2871469.224
  RVEL 6626.2683 -2185.1319 -3190.2126
  AROT -145.595 -59.735 169.316
  VROT -0.0649 -0.0001 0.0000
  ATTACHED 0:4,P1_truss
  AFCMODE 7
  NAVFREQ 0 0
  XPDR 0
  TILT 0.5058
  PAN 0.4678
  LIGHT 1
  Windowopen 1
END
 

BrianJ

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Hi,
it has been mentioned that having this add-on available alongside the "Crew Dragon DM2" can cause confusion - especially since the "Crew Dragon DM2" add-on is really the "generic" version, whilst this add-on was a "pre-flight" project and has aft-facing Main Engines (incorrectly).

So Donamy, Felix24 and myself agree that this version will be retired (unpublished) and the "Crew Dragon DM2" add-on be renamed (maybe "Crew Dragon 2022" unless anyone has a better suggestion).

Hope that's not a problem for anyone (let me know if it is!).

Cheers,
Brian
 

BrianJ

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Gargantua2024

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What would have to be done to convert Crew Dragon 2022 to a cargo variant?
Donamy had made a Cargo Dragon 2 spacecraft that is coded in VesselBuilder, which I think is based on the DM2 addon
1669561417027.png
 

BrianJ

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Donamy had made a Cargo Dragon 2 spacecraft that is coded in VesselBuilder, which I think is based on the DM2 addon
Ah, yes! I can't keep track of everything anymore!
I wonder if the CrewDragonMFD autopilots work with it?
Cheers,
Brian
 

Max-Q

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I think the Cargo Dragon is still at the Dragon 1 design phase!

What would have to be done to convert Crew Dragon 2022 to a cargo variant?
I can take out the seats (easy) and the Draco abort engines (less easy).
Removing the control panel would be a lot of work I'm guessing.
Cheers,
Brian
AFIK:
Remove the seats, windows, and control panel.
No SuperDracos
Only two fins on the trunk
Maybe some cargo bags or something packed in there would be cool

Ah, yes! I can't keep track of everything anymore!
I wonder if the CrewDragonMFD autopilots work with it?
Cheers,
Brian
No since it is VB, the key press event check fails and the MFD doesn’t think it is a Dragon.
 

gamer19

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orbiter-2022-12-01-20-57-07-039.jpg


any idea why I'm seeing this yellow bar ?
it kinda ruin my screenshots you know... 😁

and about two Suns some other time 😅
(I know it's not related to your mod, I get it almost everywhere)
 

BrianJ

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any idea why I'm seeing this yellow bar ?
Hi,
I think it may be a conflict between the Falcon9 "Launch Timer" display, and a newer version of D3D9 Graphics Client.
Either delete Falcon9 from scenario (any good?) or ask on D3D9 GC thread.
Of course, it might not be that at all! But that's my guess...
Cheers,
Brian
 

ThBaron

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any idea why I'm seeing this yellow bar ?
Also here for a long time same yellow bar issue with Falcon 9 (SpaceX Launches 2006-present) launch timer when using Orbiter_ng.exe with D3D9Client. With orbiter.exe the timer is correct.
 
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