Hello!
I'm new to this forum but I've been using Orbiter since I was 14.
Now I am interested in including my favorite vessel from the StarWars saga, the UCS Venator Class.
I am developing the vessel with VesselBuilder application:
The problem is that the .msh file converted from the .3ds file exported from SketchUp gives me the dark model (without textures).
I have reviewed flaws in the code and it is correct.
I exported the model several times from Rhino3D in .3ds and then made it .msh but the model is deformed.
Any suggestions on how to fix the error?
I'm new to this forum but I've been using Orbiter since I was 14.
Now I am interested in including my favorite vessel from the StarWars saga, the UCS Venator Class.
I am developing the vessel with VesselBuilder application:
Project - VesselBuilder for Orbiter
Hi guys, I decided to open a new thread about my current project which is the in-sim Vessel Builder for Orbiter. It all started with the ISS AtoZ unique vessel project but then I found out that it could become more complete so from a "station builder" it soon became a Vessel Builder. It is...
www.orbiter-forum.com
The problem is that the .msh file converted from the .3ds file exported from SketchUp gives me the dark model (without textures).
I have reviewed flaws in the code and it is correct.
I exported the model several times from Rhino3D in .3ds and then made it .msh but the model is deformed.
Any suggestions on how to fix the error?