what if I want a base to be there in one scenario and not be there in another? like a moon landing site. shall we patch the tiles each time? it's dangerous: tiles are some tons of GB of data, really difficult to touch, you miss something and you'll have to redownload everything
To be fair, a tile in the sense of the quad-tree is just some kBs. It is the whole archive format that takes up GBs, but you don't necessarily have to edit this every time.
---------- Post added at 17:07 ---------- Previous post was at 17:03 ----------
That's how it is officially right now, with those "terrain patch files" stored in a special "Elev_mods" subfolder.
Unfortunately, you also need standard tiles of the same level before they have any effect IIRC. So an add-on could not just drop in some elev_mods, but there needs to be a system that also "merges" it into the installed tile tree.
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