misha.physics
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- Joined
- Dec 22, 2021
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Ideas for variety of gameplay and make it more intense:
Add more space stations and place them at a small distance for short vessel flights between stations in real time.
Astronaut spacewalk for ship and station repair/building. Good spacesuit interface. Flexible cable connecting the astronaut to the ship/station. Astronaut flights between nearby ships and stations.
Astronaut walks on the ground, space base maintenance.
Free astronaut movement/walk inside stations (and big ships) with internal working 3D cockpit, so we just could go to the station panel and run some command, check and research something, send data to Earth. Moving with both gravity on and off at the station.
More ships with complex systems for manual launch and setup.
More controllable rovers on celestial bodies surfaces.
Flights and transfers (by rovers) between nearby land bases.
Something like the "Mission Control Center". Automatic (unmanned) ships, satellites, rovers.
UPDATED
Add more space stations and place them at a small distance for short vessel flights between stations in real time.
Astronaut spacewalk for ship and station repair/building. Good spacesuit interface. Flexible cable connecting the astronaut to the ship/station. Astronaut flights between nearby ships and stations.
Astronaut walks on the ground, space base maintenance.
Free astronaut movement/walk inside stations (and big ships) with internal working 3D cockpit, so we just could go to the station panel and run some command, check and research something, send data to Earth. Moving with both gravity on and off at the station.
More ships with complex systems for manual launch and setup.
More controllable rovers on celestial bodies surfaces.
Flights and transfers (by rovers) between nearby land bases.
Something like the "Mission Control Center". Automatic (unmanned) ships, satellites, rovers.
UPDATED
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