- Joined
- Jan 7, 2008
- Messages
- 5,790
- Reaction score
- 780
- Points
- 203
- Location
- Earth
- Website
- orbides.org
- Preferred Pronouns
- she/her
Hius alpha 080528:
http://orbides.1gb.ru/orbf/hius-alpha-080528.zip (5.2 Mb)
Hius is a interplanetary and interstellar space vessel based on the Bussard ramjet concept.
Alpha version means right now there isn't much done. Despite being over a year in development, it got swamped by it's own planned feature list, so i've decided to continue it one thing at a time.
The feature this release is about is the walking camera. The internal camera of the Hius vessel can move around by keyboard commands, and that feature seems to be interesting to some people.
The walking camera system will include interactive items, like doors, and basic collision detection. Right now in the alpha above there is only basic collision detection and one level.
As a result, i decided to make the whole internals of Hius Hab module. And here it all hits the dirt, because i'm as good in modeling as a cow in ice dancing.
Basically, i'm asking for advice on the layout of that roughly parallelepipedal block, as i've only got about 30% fill of ideas.
And i got no idea where to get or how to make textures.
The front is the observation deck. Behind it are some store rooms followed by crew bunks. The ship is designed for crew of 20 right now, 16 small rooms and 2 big ones. The circular corridor around and the bunks with staircases on the far ends. That all is level 0. Above it i thought of making a large space for oxygen garden, below to the left is the airlock chamber. All else is empty space now.
Hius is an interstellar vessel. I guess that should influence the design somehow.
The basic overview of the vessel as well as layouts are provided in the screenshots below.
Overview:
Lights:
Observation deck:
Airlock segment. The airlock is behind the hexagon tunnel:
Basic HAB layout:
Level 0 layout:
Other side of the airlock:
A look of the rooms:
http://orbides.1gb.ru/orbf/hius-alpha-080528.zip (5.2 Mb)
Hius is a interplanetary and interstellar space vessel based on the Bussard ramjet concept.
Alpha version means right now there isn't much done. Despite being over a year in development, it got swamped by it's own planned feature list, so i've decided to continue it one thing at a time.
The feature this release is about is the walking camera. The internal camera of the Hius vessel can move around by keyboard commands, and that feature seems to be interesting to some people.
The walking camera system will include interactive items, like doors, and basic collision detection. Right now in the alpha above there is only basic collision detection and one level.
As a result, i decided to make the whole internals of Hius Hab module. And here it all hits the dirt, because i'm as good in modeling as a cow in ice dancing.
Basically, i'm asking for advice on the layout of that roughly parallelepipedal block, as i've only got about 30% fill of ideas.
And i got no idea where to get or how to make textures.
The front is the observation deck. Behind it are some store rooms followed by crew bunks. The ship is designed for crew of 20 right now, 16 small rooms and 2 big ones. The circular corridor around and the bunks with staircases on the far ends. That all is level 0. Above it i thought of making a large space for oxygen garden, below to the left is the airlock chamber. All else is empty space now.
Hius is an interstellar vessel. I guess that should influence the design somehow.
The basic overview of the vessel as well as layouts are provided in the screenshots below.
Overview:
Lights:
Observation deck:
Airlock segment. The airlock is behind the hexagon tunnel:
Basic HAB layout:
Level 0 layout:
Other side of the airlock:
A look of the rooms: