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I have just recently uploaded my Hellsgate base to OHM, and although I am relatively satisfied with the final product, there is always room for improvement. My question is this; I used terranim8or with a gray scale height map to render a volcano mesh (which worked just fine), but the end result was a volcano with a square base. I am of the understanding that Orbiter does not recognize opaque/transparent texture combinations. Is there any way to make a terrain type mesh that blends in to the surface tile (i.e., would be transparent at it's base), or is there some technique to hide the "base" of the texture and eliminate the square appearence?
Thank You in advance.
stevcast
Thank You in advance.
stevcast