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The latest version of the HyperDart package is located at:
http://www.animatedexistence.com/orbiter/HyperDart/HyperDart_PB7.ziphttp://www.animatedexistence.com/orbiter/hyperdart/HyperDart_PB8.zip
Over the 17+ pages of this thread you can see the transformation of this project from the first steps of add-on development for orbiter using spacecraft3 to a full fledged custom .dll that integrates the latest and greatest of my programming knowledge and Dan Steph's add-ons. I highly recommend giving it at least a cursory glance![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
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I've started developing a new spaceplane. It is based very loosely on the FDL-7 hypersonic research craft. The basic shape is there, but beyond that I've taken a lot of artistic license
Presenting the S3 (S cubed) Hyperdart. I'm not sure if the tiles will stay or if there will be some type of "unobtainium" skin for the heat shield. Comments are welcome!
I was really struck by the faceted design, I don't know if it was the best, or the best they could do in the 50's when the FDL-7 was designed, but it works for me
The FDL was a glider, it did have some type of engines, but I think they were strictly an OMS, I added linear Aerospikes so she could take off from the ground. Plus I love the look!
I've built our a basic VC at this point. I did some rough textures to to see what i thought of it, and it just isn't working for me at the moment. Add in that I don't know C, so this is a SC3 ship and the back-up instruments can't be made to work so I guess I'll redo it so it just has the two big MFDs. Perhaps something along the lines of super slick Ravenstar 'pit. As of now i haven't figured out the SC3 black magic to get them to work. They do show as black in the VC, so I'm on the right track at least!
This shot gives a sense of scale, she is about 30 meters long. I have all the RCS and aero surfaces working via SC3. I was real happy that I could make the elevons work just by using the same group id for both elevator and aileron animations. Sadly, the flightmodel is a disaster, she just does big loops when she is in the air. I'll have to tidy that up
Performance is between a DG and Shuttle.
Overall she is pretty worthless, maybe VIP trasport to LEO, but her bay is too small for anything usefull. Perhaps with some type of Hab module she could run ferry missions to the moon, but no hover engines means she'd have to stop in orbit. I'm sure we can work out some use for her beyond a training exercise in Orbiter development for me![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
More later.
The latest version of the HyperDart package is located at:
http://www.animatedexistence.com/orbiter/HyperDart/HyperDart_PB7.ziphttp://www.animatedexistence.com/orbiter/hyperdart/HyperDart_PB8.zip
Over the 17+ pages of this thread you can see the transformation of this project from the first steps of add-on development for orbiter using spacecraft3 to a full fledged custom .dll that integrates the latest and greatest of my programming knowledge and Dan Steph's add-ons. I highly recommend giving it at least a cursory glance
********************************************
I've started developing a new spaceplane. It is based very loosely on the FDL-7 hypersonic research craft. The basic shape is there, but beyond that I've taken a lot of artistic license
![hyperdart01.jpg](http://www.animatedexistence.com/orbiter/hyperdart/hyperdart01.jpg)
Presenting the S3 (S cubed) Hyperdart. I'm not sure if the tiles will stay or if there will be some type of "unobtainium" skin for the heat shield. Comments are welcome!
![hyperdart02.jpg](http://www.animatedexistence.com/orbiter/hyperdart/hyperdart02.jpg)
I was really struck by the faceted design, I don't know if it was the best, or the best they could do in the 50's when the FDL-7 was designed, but it works for me
![hyperdart03.jpg](http://www.animatedexistence.com/orbiter/hyperdart/hyperdart03.jpg)
I've built our a basic VC at this point. I did some rough textures to to see what i thought of it, and it just isn't working for me at the moment. Add in that I don't know C, so this is a SC3 ship and the back-up instruments can't be made to work so I guess I'll redo it so it just has the two big MFDs. Perhaps something along the lines of super slick Ravenstar 'pit. As of now i haven't figured out the SC3 black magic to get them to work. They do show as black in the VC, so I'm on the right track at least!
![hyperdart04.jpg](http://www.animatedexistence.com/orbiter/hyperdart/hyperdart04.jpg)
This shot gives a sense of scale, she is about 30 meters long. I have all the RCS and aero surfaces working via SC3. I was real happy that I could make the elevons work just by using the same group id for both elevator and aileron animations. Sadly, the flightmodel is a disaster, she just does big loops when she is in the air. I'll have to tidy that up
Overall she is pretty worthless, maybe VIP trasport to LEO, but her bay is too small for anything usefull. Perhaps with some type of Hab module she could run ferry missions to the moon, but no hover engines means she'd have to stop in orbit. I'm sure we can work out some use for her beyond a training exercise in Orbiter development for me
More later.
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