I never saw this in the new threads list at the top so I thought it had died. lol
Very much agree that what would be cheap for NASA these days would not be cheap (necessarily) for someone else, because, like you said, it's about utilizing existing infrastructure.
However, NASA is also a bad example because they over-complicate things, over-pay, then spread the work around just to involve different companies, even if it costs more. In short, they are a government organization.
One thing I always liked about the old Soviet space program was how cavalier they were about it all. And also how practical as well. It is with a certain amount of (American) pride I can think about the story of the space pen, but at the same time, I have to give props to the Soviet answer to the problem - use a pencil. :lol:
This ultra practical mind-set combined with a somewhat cavalier attitude means they could "just do it" and do it for less. And... well, they HAD to do it for less anyway.
Now take it to today, the dollar is much higher than the ruble, and things generally seem cheaper over there (for a great example look at Third Wire Productions (PC Game company - Strike Fighters, First Eagles, etc) compared to say... 1C:Maddox (IL2) or EagleDynamics (LOMAC)... it's just cheaper to develop code in Russia than it is here).
So anyway... let's take a step back for a minute.
What I'm looking for/thinking of, is a highly plausible near future what if. Think of it as sort of like another Scaled Composits/Virgin Atlantic venture. With the right "donations" and right "friends" you can bypass all the red tape. With enough partners and investors you can come up with the money. Let's just assume all that has been done (I've written a way for it, but it's not important here).
So now we're at the stage of needing to build or buy rockets and toss "cargo" up into LEO. "Cargo" is anything - satellites, space stations pieces, O2, fuel, food, etc, etc.
With the thought of building a space station or even other bases, large size with heavy lift capacity is key. Also, there seems to be something to the idea of a single 100 ton launch vs 4 25 ton launches. However, sometimes economy of scale... doesn't, so it can in some cases be cheaper to do the more numerous smaller launches.
I want to use the Burchismo Space Station Building Blocks. Those things look monstrous though, that's a bit scary.
This is also why I specified stuff availanle on O-H, because I want to do it in Orbiter, and I am not an add-on dev.
The other thing to keep in mind, for me, the "role playing" aspect means, doing it as if it were actually being done. There's always going to be some fudging of things, perhaps even in ways that might not happen, but certainly *could* happen if the conditions were right. However, something like, using the STS is a no-go, because there is no plausibility in that in this scenario at ALL.
Ok, so, on that note, back the the realistic/plausible side of "what if" or "how" -
Again, agree that using something known to work is better than designing from scratch. However, that isn't to say that BUILDING something won't be cheap. Meaning, take an existing design, something known and proven to work, and just make more. With new construction techniques and machines it could very concievably lower cost, especially if you don't mind doing it a bit Soviet/Cavalier style, and cut out the NASA/US Government bloat from the project.
Also, along those lines, one thing I had thought was... composites. Take a Proton or Energia or Saturn or whatever and use lots of composites in the construction, make it lighter, make it more quickly than you could otherwise, and likely make it stronger. It will be unmanned cargo launches and so won't need to re-enter, so that relieves a lot of design burden. And since you already know it works as designed, with some good computer time and some quality engineers... I don't see why not. :shrug:
So... turning to fuel. SRBs are expensive to re-claim and re-use because it's NASA that does it. Either making them cheap enough to toss, or, using some system more like the Energia, or even just doing it in a more practical, less "pork barrell" way, should bring that cost down. Using some sort of "clip" system (think of a Colt 1911 (or any semi-auto handgun), drop the empty clip (spent fuel cartridge) and slap a new loaded one in it's place), should help speed things up and cut costs.
Infrastructure.... well again, just cowboy it. Bare essentials. Not funding a whole economy and unions and all that with over-testing and 10x as many people as are actually needed. "Just do it". Make the pieces, bolt it together, fill it up, strap it to the tower, and at the appropriate launch window, light it off. So I'm not too worried about all that (another fudge point).
So like I was saying, fuel - LOX/Kero seems to work well. Apparently LOX isn't all that hard to make, but no matter what it's almost certainly going to be necessary or useful. LH2 is so damned bulky and hard to keep, that it just strikes me as being too difficult and expensive. Which, I am guessing, is why the Sovs didn't use it. Something more energy dense is what I'd be after - UNLESS, LH2 just turned out to be the cheapest way to go afterall.
The "ESA DG Launcher" that was recently made is bad ass. It's all LOX/LH2 though. The US DG Launcher looks shuttle derived, so it's the same thing with SRBs (smaller ones by the look of it). Both are promising in the way of addons though.
The Jarvis doesn't seem to carry enough, but is a cool addon.
Energia... well, as far as quality addons go, it just doesn't get much better. And there is a top mount fairing downloadable as well. And it has the capacity too.
Proton... MUST be cheaper than Energia given the respective usage history of the 2 of them, and it's a known capable launcher. I don't know what the addon is like though, nor how large (not heavy) a module I could lift with it.
Then there is DIRECT or Jupiter. Looks like some great stuff there, but just seems expensive.
Delta.... dunno
Saturn V Mk2... haven't used the addon, but great in theory, but, cheaper than taking advantage of currency exchange rates? (or hell, even building Energia in-house with cheaper materials and automation)
Or maybe just velcro a bunch of SRBs together and light them in sequence? Recover some, let others burn up, and there ya go - no need to build huge super tight containers for LH2, no need to worry about crude oil prices (kero), no need to worry about keeping gasses cryo'd, etc.
And then there is always the possiblity that I just missed something that is out there too.